Lasers always cause Straying, not just at Night.
cAT always gets Ambush and CC is always HtP or PtP.
cAT is an extra small target +3.
Leadership DRM's never apply to cATs.
A cAT gets no MF bonus from being stacked with a Leader, though the cAT's standard MF is whatever it damn well feels like.
cAT's can gain Concealment even when Adjacent to a GO enemy unit.
There are no Immune hexes (C1.81) in a FOBA bombardment.
A cAT may lay a 1 FP hidden minefield once per scenario during either players movement phase.
There are no McC only ScC. Herding not allowed.
cATs have no stacking limit.
cATs may Scale (B23.424) and Climb (B11.4). A cAT that rolls a 12 on a Falling DR (B11.41) is just returned to the base level unharmed.
cATs ignore all enemy units for routing purposes.
A cAT in Woods or Orchards is never held in Melee/CC. A cAT in Woods or Orchards may ignore CC attacks but in that case may only attack with 1/2 FP and no HtP bonus.
A cAT may only portage one other cAT.
cATs are always stealthy.
A cAT rallies when it likes and breaks only when it likes.
cATs may start all scenarios HIP.
AT TEH BEGINNIN OV EACH TURN, EACH SINGLE KAT COUNTR (SCC) CUD OR CUD NOT NED 2 ROLL 2D6 DEPENDIN ON TIEM OV DAI (TOD), WEATHR, MOOD OV KAT (MOC), [EXC: ALL SCC CUD OPT 2 NOT ROLL AN THUS CONFUSE TEH HOOMAN PLAYR MOAR].