No disagreement here...I disagree completely. Take two parallel situations in the DFPh:
1) A TD with no CMG wants to fire at a tank changing the TCA three spines. The DRM is +3.
2) A tank with a CMG wants to fire at a tank changing the TCA three spines. The tank spins two hexspines and fires at a squad in a stone building first. Then spins the last spine to shoot at the tank with the MA. The DRM is now +1. The only downside to this scenario is the chance of breaking the CMG and the chance to generate a sniper - on average that's say 3/36 chance of something bad. The extra +2DRM could take you from a 6TH to 8TH. That's an improvement of 11/36. Usually (not always), a tank that is hit is more devastating than the loss of a CMG or a sniper result. Therefore, 99% of the time, the choice is a no-brainer.
Yes, I'm saying that, and so does D3.51, and it even has an example showing this.Given all that, are you saying it makes sense that the tank in the second case is more accurate firing at the enemy tank because it stopped in the middle to shoot at infantry with the CMG?
I don't think it is illogical. Assume the TD chose to fire at the enemy squad instead (and that this was its DFPh). In the upcoming PFPh (or already in the same DFPh if ROF was retained), the TD would get away with a +1 DRM because it changed its CA only one hexspine - just as the tank with CMG could do. It is just easier for the more flexible tank, just as it is easier for it to change CA to avoid being swarmed on defense or to check LOS before using the MA.To me, that is completely illogical and gamey.
So in this case we see that turning the CA a short distance from where it fired last time gives less DRM than turning it a long distance. Whether it happens in the same phase, or with the same weapon doesn't matter. This doesn't seem more illogical or gamey than the average ASL rule to me, and certainly less illogical or gamey than the fact that the AFV with a CMG can change its CA one more time than one without when being swarmed on defense.
YMMW, but in this case, it is a game mechanism that is intended by the designer. In my vocabular, a sleaze is an unintended side effect of a rule.Things that are illogical and gamey are sleazy.