Eagle4ty
Forum Guru
Really not that much of a sleaze if you take the time to rationalize the circumstances. As a former Tank Commander I've had a little expirence in this field and I would assume basic amored tactics haven't varied considerably since WW-II (or at least our tactics are predicated upon tactics derived during the conflict).
A tank (read that armed AFV) is normally given a sector of fire as its primary engagement area. When a target unexpectedly emerges from your primary sector you traverse/bear on the target, but there's a slight hesitation because it's out of your normal engagement area...hence the initial CA penalty. After you have eliminated the target, you immediately go into a "search, Traverse and engage" mode for additional targets outside of sector. Hence you are more aware of targets appearing outside of your assigned engagement area, and would thus be quicker to react to these appearing targets...thus paying the decreased CA (TCA/VCA) change costs.
The biggest problem I see here is not for turreted AFV.s, but NT ones. However, a vehicle using neutral steer (where the tracks move in opposite directions, thus allowing a rather rapid pivot) can bear on a target almost as fast as a powered turret. A normal pivot steer (stopping one track and moving the other to pivot and turn) is not quite as fast or accurate, as your vehicle would actually change its relative location somewhat, but if accomplished at high speeds, can be rather rapid (though the possibility of throwing a track is greatly enhanced). Given the framework of ASL, these tactics are fairly well applied without adding to much additional complexity into the situation.:yummy:
A tank (read that armed AFV) is normally given a sector of fire as its primary engagement area. When a target unexpectedly emerges from your primary sector you traverse/bear on the target, but there's a slight hesitation because it's out of your normal engagement area...hence the initial CA penalty. After you have eliminated the target, you immediately go into a "search, Traverse and engage" mode for additional targets outside of sector. Hence you are more aware of targets appearing outside of your assigned engagement area, and would thus be quicker to react to these appearing targets...thus paying the decreased CA (TCA/VCA) change costs.
The biggest problem I see here is not for turreted AFV.s, but NT ones. However, a vehicle using neutral steer (where the tracks move in opposite directions, thus allowing a rather rapid pivot) can bear on a target almost as fast as a powered turret. A normal pivot steer (stopping one track and moving the other to pivot and turn) is not quite as fast or accurate, as your vehicle would actually change its relative location somewhat, but if accomplished at high speeds, can be rather rapid (though the possibility of throwing a track is greatly enhanced). Given the framework of ASL, these tactics are fairly well applied without adding to much additional complexity into the situation.:yummy: