Mister T
Elder Member
Let's try to be sachlich, as one would say on the other side of the Rhine. So here it is:
What?
A deck of 108 "Tactical Playing Cards" (or T-cards) to use when playing an ASL scenario.
Why?
It introduces an add-on to the game, which hopefully should add extra fun without being onerous for players.
How?
Each player receives at game start a number of cards from the deck and may play them whenever he sees fit during a scenario. Each card has an effect printed on it, just apply what is written on the card and discard the card. The total number of cards in the deck is sufficiently large to ensure that no hand will be similar to another from one scenario to another. The rules underpinning T-cards' use are as concise as possible.
What does it look like?
Cards follow the standard for collectible cards (poker-sized, 300 grams/sm).
With which scenarios is it compatible?
Almost all of them. No card requires little-used rules from the ASLRB and most cards draw their inspiration from Chapter A rules.
Any requirements?
Players with 30+ games under their belt would be comfortable with the text of the cards. Designed as they are, the cards should not distract the player from scenario action.
Who will be interested?
- those who like to try new products with their regular ASL buddy;
- those who want to spice up vanilla scenarios;
- those who want to introduce an additional dimension to ASL games.
When?
The Tactical playing cards have been presented at ASLOK and are now available for sale at the Gamer's Armory, at Second Chance Games and at Andreas Carlsson's webshop (Trojangames).
How much?
See retailers (Gamers Armory (US), Second Chance Games (UK), Andreas Carlsson's webshop (Trojangames)
Disclaimer:
The term "card-driven ASL" should be understood as providing a quick reference to those wargames where cards have some bearing on the game. It should not be understood as cards taking a leading role in deciding the outcome of a scenario. It is (TM Vinnie) a 'condiment' for ASL.
What?
A deck of 108 "Tactical Playing Cards" (or T-cards) to use when playing an ASL scenario.
Why?
It introduces an add-on to the game, which hopefully should add extra fun without being onerous for players.
How?
Each player receives at game start a number of cards from the deck and may play them whenever he sees fit during a scenario. Each card has an effect printed on it, just apply what is written on the card and discard the card. The total number of cards in the deck is sufficiently large to ensure that no hand will be similar to another from one scenario to another. The rules underpinning T-cards' use are as concise as possible.
What does it look like?
Cards follow the standard for collectible cards (poker-sized, 300 grams/sm).
With which scenarios is it compatible?
Almost all of them. No card requires little-used rules from the ASLRB and most cards draw their inspiration from Chapter A rules.
Any requirements?
Players with 30+ games under their belt would be comfortable with the text of the cards. Designed as they are, the cards should not distract the player from scenario action.
Who will be interested?
- those who like to try new products with their regular ASL buddy;
- those who want to spice up vanilla scenarios;
- those who want to introduce an additional dimension to ASL games.
When?
The Tactical playing cards have been presented at ASLOK and are now available for sale at the Gamer's Armory, at Second Chance Games and at Andreas Carlsson's webshop (Trojangames).
How much?
See retailers (Gamers Armory (US), Second Chance Games (UK), Andreas Carlsson's webshop (Trojangames)
Disclaimer:
The term "card-driven ASL" should be understood as providing a quick reference to those wargames where cards have some bearing on the game. It should not be understood as cards taking a leading role in deciding the outcome of a scenario. It is (TM Vinnie) a 'condiment' for ASL.
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