Lorenzoknight
Member
Can someone explain the Canister rules? I'm confused on how it works.
Ok. In the example, in the rulebook, Hexes Z5, AA6 are at full FB and Hexes Z4, AA5, and BB5 are at half FP?You choose one of the vertexes as on the picture of C8.4.
You roll a DR.
If equal or less than the depletion number, the attack occurs (if less than depletion number, you can try for canister on another occasion).
The DR is used as an IFT attack against all among the three hexes sharing the vertex which are in LOS.
The adjacent hex along the LOS to the vertex is attacked as Area Fire.
You also can fire at a building level two hexes away, and the attack affects the levels one over and one under the aimed level.
The reverse: hexes Z5-CC4, Z4-BB5 would be at full FP, while Z5, AA6 are at half FP. Note that only three of the full FP and one-two of the half FP hexes would actually be affected, depending on the chosen vertex aiming point.Ok. In the example, in the rulebook, Hexes Z5, AA6 are at full FB and Hexes Z4, AA5, and BB5 are at half FP?
OK. What if I chose the CC5, BB4 and BB5 vertex. Which hexes are affected?The reverse: hexes Z5-CC4, Z4-BB5 would be at full FP, while Z5, AA6 are at half FP. Note that only three of the full FP and one-two of the half FP hexes would actually be affected, depending on the chosen vertex aiming point.
JR
My wife just explained the rule to me. So if I choose the vertex BB4, BB5 and CC5 it is at full fire power and hex AA6 is at half-fire power.OK. What if I chose the CC5, BB4 and BB5 vertex. Which hexes are affected?
Thanks. My Wife and I are going to play scouts out and wanted to make sure we had the rule down.Correct. The reason the near hex is at half FP is probably because the shot has not had time/distance to spread out and so only affects a small part of the near hex. Don't think about the geometry too hard though.
JR
It does not - as friendly units (not in Melee) are not affected by Canister.Canister is a case where having Friendly units between the firer and the target prevents firing,...
I do not think so.if fired as DFF, does cannister leave residual fire in the 4 hexes (as 6,6,6,2)?