Can someone spend the time - slope/ wire PGP ( latest ver)

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Hi,

Firstly can someone send me or point me to any updated rules to Panzer Group Pieper as i think there was one.

Second I am looking for a few turns that use all the rules of PGP ( either as a old VASL game that you did, a scenario)
that use fence, wire and slope rules. It is a bit like Hillock rules once you get it ( by playing) it sticks but otherwise
its like multiplication backwards.

I also want to get some players knowledge about the the revised CG.

If anyone can help, thanks.
 

Vinnie

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Do you mean Kwmpfgruppe Pieper? There have been no updated rukes since KGP II was released.
 

Eagle4ty

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Hi,

Firstly can someone send me or point me to any updated rules to Panzer Group Pieper as i think there was one.

Second I am looking for a few turns that use all the rules of PGP ( either as a old VASL game that you did, a scenario)
that use fence, wire and slope rules. It is a bit like Hillock rules once you get it ( by playing) it sticks but otherwise
its like multiplication backwards.

I also want to get some players knowledge about the the revised CG.

If anyone can help, thanks.
Mark's Desperation Morale site has a nice "Slopes" play aid for download. Once you've played a turn or two with slopes it becomes second nature and easy to handle (the first turn or two you may be baby-stepping a bit). Barbed-wire fences are just too easy (though I believe a bit overdone).
 
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