Can a Wall be rubbled?

von Marwitz

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What would be the simulational benefits of rubbling/breaching walls?
To change Walls/Hedges blocking LOS not non-adjacent hexes beyond the Wall/Hedge I'd say. If they were breached / blown away, you could see further. Conceivably Movement costs could be changed or certain types of vehicles then allowed to cross the hexside. Not unlikely, there's a whole lot of stuff this would affect. Might be one meta-reason why they can't be destroyed.

von Marwitz
 

Bill Kohler

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To change Walls/Hedges blocking LOS not non-adjacent hexes beyond the Wall/Hedge I'd say. If they were breached / blown away, you could see further.
If the entire 40 meters of wall were destroyed and the crumbly chunks left behind didn't pile up and pose LOS obstacles (or create crag-like defensive positions). But I suspect in real life, squads and tanks under fire wouldn't have dismantled a full 40 meters of rock: at most, I guess, there'd be "pinhole" penetrations at several points along it which, IMO, would still leave behind a Wall that blocks most sightlines.
 

clubby

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To change Walls/Hedges blocking LOS not non-adjacent hexes beyond the Wall/Hedge I'd say. If they were breached / blown away, you could see further. Conceivably Movement costs could be changed or certain types of vehicles then allowed to cross the hexside. Not unlikely, there's a whole lot of stuff this would affect. Might be one meta-reason why they can't be destroyed.

von Marwitz
Would they though. Isn't the alternative just rubble which is even more restrictive?
 

Robin Reeve

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If an interior wall can be breached, a breached exterior wall doesn't require a great stretch of imagination.
 

Bill Kohler

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If an interior wall can be breached, a breached exterior wall doesn't require a great stretch of imagination.
Except that a typical building, though it takes up a significant percentage of an ASL hex, in real life is not 40 meters across. Building and street rules, and on-map sizes, are fudged to give a similitude of real terrain while maintaining "40-meter" hexes. (E.g.: close-set European houses and the road between them are seldom 120 meters from backdoor to backdoor.)

So if we have a 10-meter wide house and blow a breach in one of the walls, everyone on that building level is going to see the ragged hole and splinters and debris. But that's not necessarily the case for 40 meters of Wall (or more, if two or three hexsides are Walls) in a rolling, grassy meadow while your eyes are on a swivel watching for incoming fire and snipers.

For my money, the current ASL rules--with their indestructible Walls/Hedges--are more realistic than Wall Breaches.
 
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ibncalb

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The meta reason they cannot be destroyed is the mass of counters that would be necessary. Same reason I bet why barbed wire fences cannot be breached.
 
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Robin Reeve

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The meta reason they cannot be destroyed is the mass of counters that would be necessary. Same reason I bet why barbed wore fences cannot be breached.
Yes. Too much fuss compared with the effects.
I would not plead for a rules change here.
 

klasmalmstrom

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The meta reason they cannot be destroyed is the mass of counters that would be necessary. Same reason I bet why barbed wore fences cannot be breached.
Indeed.....Chapter P, Footnote 5:
"...In game terms, it was decided early on to prohibit the elimination of barbed-wire-fence hexsides simply because otherwise the maps would quickly become cluttered with the dozens of counters that would be needed to mark such hexsides."
 
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Paul John

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If an interior wall can be breached, a breached exterior wall doesn't require a great stretch of imagination.
An interior wall must be gone through. A tank that gets to an exterior (garden) wall is gone over.
But of course as so many, including Robin, have said here and many other threads, reality arguments are
pretty worthless. There is already arguably too much chrome in this game!
 
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