Bruce's other question from consimworld was, what happens when a DC Hero is wounded? A wounded SMC has 0 IPC, and the HW rules say that a HW unit cannot carry more than its IPC. Does the Hero drop the DC and continue the charge?
Brilliant! I'm going to use this one on Curtis and see if he explodes.Now it is a neat way to create a THH. A MMC/DC creates a DC Hero with the -2 drm for the attempt, the DC Hero immediately drops the DC (hence not portaged) and off he goes! The MMC has not moved thus far & thus not portaged any SW so it recovers the DC and creates another DC Hero again applying the -2 drm for the attempt. Now the second "DC" Hero is off and hunting finally portaging the DC.
Well, so this way or another something will blow up...Brilliant! I'm going to use this one on Curtis and see if he explodes.
I didn't do it because I was trying to be "tricky". I did it because there were no other options to do anything else even remotely useful. The DC Hero did not have the MF to enter the target hex in the MPh (although he could advance in). If the rules dictated that he lug the useless DC into the target hex in the APh and then just stare at it, wondering how it works, until he suddenly expires at the end of the CCPh, having accomplished nothing much ... well, that would be what the rules say. However, while the rules discuss a great deal about what he can do, what he can't do, and what he must do, nowhere in those paragraphs is there any statement along the lines of "he must hold on to it until he dies".The only instance this seems like a good idea
A DC Hero is a rule sub-set of THH not a completely different rule; drops the DC he's a THH. It talks about what a THH does when possessing a DC but in no way makes him anything less than the G1.42 "suicide hero". Pretty basic I would think (of course there's always room for jello).I remember a Q&A about a DCHero needing a DC just to be a DCHero.. if so and disappearing his DC with him.. I think no space for sleaze.
No.Could the DC hero throw the DC as Advancing Fire?
The DC stops and grieves for a short while....then.....If the DC hero dies during his charge, what happens to the DC he is carrying?
A bar and a half of "Taps" then bang...The DC stops and grieves for a short while....then.....
G1.425:
"....The elimination of a DC Hero also eliminates his DC. "
No, see the last sentence of the 1st paragraph, G1.424 "A DC Hero may not Place/Throw a DC in the normal manner, and may not make a CC attack.".Could the DC hero throw the DC as Advancing Fire?
You didn't ask whether he is forced to drop the DC when wounded, since he is performing a Banzai Charge and carrying more than your IPC is prohibited in a Banzai Charge?
I have no objection to the answer (of course, it isn't real until errata is issued) but it is disappointing in that it still permits a DC Hero that didn't reach his target in the MPh to advance for no purpose whatsover. Why not just say that he is eliminated at the end of the MPh? I don't see what is gained, in rules or in play, by requiring him to hang around uselessly until the end of the turn.
Well, it isn't official, so there's that. It becomes official when it becomes errata, i.e., it exists in my rulebook.It most certainly is "real" whether or not is is official is another matter.
There's no "precedence" involved. It's either in the rulebook or it isn't. Be that as it may I'm happy to accept the spirit of the unofficial Q&A in the meantime and eagerly look forward to it becoming real.For now I would say Q&A to higher numbered rule takes precedence on can't carry vs can't drop question when wounded.
Hmm. So what you're saying is that the only point of a wounded DC Hero after he fails to enter his target hex in the MPh is that he may prove of value to the DEFENDER in the CCPh. Yay?When he advances he can't attack but he could be ambushed ...
Well, it isn't official, so there's that. It becomes official when it becomes errata, i.e., it exists in my rulebook.
I never claimed it was official, merely that your statement that it wasn't real was not correct.
Was only here referring to the apparent contradiction of having to drop the DC because of having 0 PP vs the new ruling that a DC Hero could not Drop a DC.There's no "precedence" involved. It's either in the rulebook or it isn't. Be that as it may I'm happy to accept the spirit of the unofficial Q&A in the meantime and eagerly look forward to it becoming real.
" don't see what is gained, in rules or in play, by requiring him to hang around uselessly until the end of the turn. "Hmm. So what you're saying is that the only point of a wounded DC Hero after he fails to enter his target hex in the MPh is that he may prove of value to the DEFENDER in the CCPh. Yay?
However of course if other units have already entered the hex during the MPh (via a "normal" Banzai), the (now LAX) DC Hero advancing in may well precipitate an ambush, likely to be disadvantageous to the ATTACKER. So in any case the sensible option would usually be to not advance the DC Hero at all (there's no requirement that he do so that I can see).
All that being said ... there is one useful possibility that occurs to me, albeit a relatively unlikely one. The EXC to the requirement that he die automatically at the end of the turn is if he is locked in Melee (G1.425). If the presence of the DC Hero (even though he is unable to attack) changes the odds, such that there is a reasonable probability that the Japanese units involved will not be eliminated, then by all means send him in. The Japanese player might even want him there to decrease the chances of the CC being HtH (perhaps the only circumstance where you actively hope that your opponent succeeds in ambushing you!). Perhaps the situation becoming a Melee will be of use to the Japanese player. (I guess all of this is true of regular THH as well.)
It seems unlikely to me that any of this was the intent when the DC Heroes rules were concocted, but there we are.