Campaigns for Battles

Sgt_Rock

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Time permitting I would love to put together campaigns that are for entire battles. No, not just one campaign branch for the entire battle but have a multitude of branch levels with decision points at each.

For example:

Borodino:

Battle opened with an attack on the Borodino village and Davout's first assault on the fleches - then a second and third assault on the fleches, Utitsa mound, fight for Redoubt, etc.

What the campaign would do is break down the battle into smaller pieces. You would have a choice of where to attack initially but your opponent could also plan a counterattack too. After each action you would then move on to a new action based on the results of the first or in some cases to a new branch that is "parallel" with the one you just played. The next decision point would combine the effects of the outcomes of the two actions and you would then a new decision point would be reached with options which take into effect past events of both actions.

Would be nice as otherwise usually our battle degenerate into a mass of humanity all moving on turn 1 towards their objectives. Few players keep a solid reserve for the end battle point.

Ideally - five to six branches deep.

Waterloo:

Hougomont attack
Assault on La Haye Sainte
Cavalry attack on center
I Corps moves forward

etc.

Some of the really large battles would be nice to do this with. Leipzig for instance. Instead of moving hundreds of thousands of men you would just play out the KEY action points.

And yes, losses would carry over ... formations that previously fought may indeed not be in future actions. Just depends on the situation.

I cannot find the link to the History Channel online game that John Tiller offered - web based decision tree - for the Battle of Waterloo. Something similar to that but with real scenarios to fight out.

If anyone finds the link let me know. Maybe the web game was pulled from their site?
 
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