Campaign Series Middle East 2.01

Jason Petho

Aug 14, 2002
Reaction score
Calgary, AB, Canada
Pardon me, I haven't posted here in awhile!

Some good news! The Campaign Series Middle East has gone through two UPDATEs since I last posted. 2.00 and 2.01.

2.00 is requires a completely new install, while 2.01 is an UPDATE for 2.00.

Below is the details of the two UPDATES:

Version 2.0 Changelog

•Fixed various Unit database issues
•Fixed several issues involving airstrikes
•Fixed high level attacks for helicopters
•Made numerous other minor fixes
•Also: Revisions on the CS Unit Viewer (F3) community tool by ‘Arkady’ to use the new folder, data, and graphics formats now in Middle East 2.00

•Implemented standard windowed application (no longer fixed full screen)
•Implemented new Field Drab - Sand colour scheme for all windows, dialogs, and UI elements
•Implemented new frontend User Interface
•Implemented new in-game dialogs to replace many old dialogs
•Revised the Extended Info (F2 Unit Handbook) dialog
•Revised the in-game Scenario Information dialog
•Implemented Campaign Series Event Engine
•Extended Campaign Series Adaptive AI
•Implemented new 3D Zoom Levels
•Implemented new 2D Zoom Levels
•Implemented new Night colour scheme for battles taking place during night turns
•Implemented Recon Reveal
•Implemented a bridge laying AI
•Implemented new short cut keys
•Added new NATO unit icons.
oThere’s now 450+ unique symbols to depict the plethora of unit types in the game.
oArmored Tracked Amphibious Infantry Fighting Vehicle with Anti-Tank Guided Missiles? Check!
•Added new Adaptive AI parameters
•Added terrain feature: Major Canal
•Added terrain feature: Canal
•Added terrain feature: Major River
•Added terrain feature: Major River (Shallow)
•Added terrain feature: River
•Added terrain feature: River (Shallow)
•Added terrain feature: Produce Field
•Renamed terrain feature: Field to Grain Field
•Added terrain feature: Thicket
•Added terrain feature: Colored Dirt
•Added terrain feature: Airfield
•Added terrain feature: Stream Join (hexside)
•Added terrain feature: Minor River Join (hexside)
•Added terrain feature: Water Block (hexside)
•Implemented new game engine and map editor toolbars
•Implemented new feature where the game engine, launched from the frontend, defaults to use non-encrypted data files for solo, Hot Seat & campaign play (while for PBEM and LAN Play, use of encrypted files still applies)
•Implemented new 3D objective markers
•Implemented Options  Unit List Position  Left/Right
•Implemented Options  Hex Highlights  Hex Block
•Implemented Options  3D Unit Shadows (toggles unit shadow displays in 3D Map Modes)
•Implemented Display  Terrain Combat Modifiers
•Implemented Display  Concealment Modifiers
•Implemented Display  Morale Modifiers
•Implemented Display  Command Range now also display “(re)supply probability values
•Implemented red, Special map labels
•Map labels now display via Display > Labels (hot key `)
•Implemented several Alt+# hot key variants, for international keyboards lacking some of the standard English-language punctuation keys
•Implemented 3D unit graphics on 2D counters option
•Maps are now specified by both Region and Biome
•In the Map Editor toolbar, implemented a new functionality, RevCycleSel, for reverse cycling through the map selections
•In Map Editor, implemented Terrain > Lock Terrain (L), for locking the current (Cycle) Selection value
•Implemented the new Map Editor Display > Map Hints feature
•Improved diagnostic logging
•Implemented Statically linked EXEs; no longer dynamically linked, and no longer reliant on Microsoft Visual C++ Redistributables to run

•New User Interface
•New 3D Terrain Tiles
•New 2D Terrain Tiles
•New Night Combat colour scheme
•Revised and improved 3D unit graphics for all countries.
•Revised 2D counters for all countries

•Updated Weapon.pdt file, revising existing information and adding new information for new units
•Updated all Platoon##.oob files with additions and corrections

•New Scenarios by Jason Petho:
oBootcamp 5 – Reconnaissance
•New Scenarios by Petri Nieminen:
oCrisis in Sirte 1985 Scenario Pack
4 Head to Head
4 vs AI
•New Scenarios by Alan R. Arvold (available in the mods folder):
oOde to October War
19 scenarios, design notes
oOde to Arab-Israeli Wars
60 scenarios, design notes
oOde to Divided Ground
78 scenarios, design notes
oNote: These scenarios are historically as accurate as contemporary sources allow them to be. However, these sets have not been through the rigorous BETA Brigade Playtesting phase, and as such the victory conditions are per original design assumption. Your feedback appreciated.
•Revised all affected scenario/campaign maps with new Airfield terrain hex
•Scenario Modifications to:
oAll Scenarios
•Scenario Modifications for Campaign Series Event Engine:
oBootcamp 1
oBootcamp 2
oBootcamp 3
oBootcamp 4
oBootcamp 5
oLong Road Home
oTeaching Set 1
oTeaching Set 2
oTeaching Set 3
oTeaching Set 4
oTeaching Set 5
oCrisis in Sirte 1985 scenario pack (four H2H and four Side A scenarios)

Here are the mods included, in \mods folder, with CS: Middle East 2.00:

•2D Black Unit Profiles (updated)

•2D Board Game Mapboards (new)

•2D Textured Mapboards (new)

•3D Classic Unit Bases (new) – This modification brings back the classic button profiled 3D unit bases (stock with Middle East 1.02) with country insignias on them

•Alan R. Arvold's Ode To Arab-Israeli Wars 2.0 (updated) – This modification by Alan R. Arvold introduces sixty Arab-Israeli Wars boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.

•Alan R. Arvold's Ode to Divided Ground 2.0 (new) – This modification by Alan R. Arvold introduces a completely revised set of Divided Ground scenarios with Design Notes into CS: Middle East game format. Compliant with CSME 2.0.

•Alan R. Arvold's Ode to October War 2.0 (updated) – This modification by Alan R. Arvold introduces nineteen October War boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.

•Skip Intro Music – This modification by 'harry_vdk' replaces the music file playing during the scenario selection dialogs with an empty one. Silence it is.

The manual has been revised to 2.00 UPDATE standards. It has also been combed through; revising graphics and grammatical errors, in addition to incorporating comments from users (inclusion of 2D and 3D screenshots, for example). All new features have been added to the manual.

2.01 UPDATE:

Campaign Series: Middle East has been updated to version 2.01!

You can download the update from here

Check out the full changelog below!

• When loading a Pontoon Ferry or Crewed Boat to an Engineering Truck, Unit List sidebar omits one of the units in the hex and shows a blank tile instead.
• Added a new frontend variant, Middle East no3D.exe, to run on low-powered systems.
• Added a new multi-colored game engine toolbar option (Options > Toolbar > Color).

• Finished implementing the edmap Display > Map Hints feature.
• Set Options > Smooth Scroll to OFF by default.
• Fixed a bug where CycleSel #s > 12 were not saving/reloading properly.
• Adjusted the timeline defaults for EF III etc. (should not impact ME at all).
• Fixed a bug where changes in exit objective hex values were discarded on phase turnover, thus exit hex objective points were not recording properly.
• In the frontend random battle generator, company size engagements are no longer possible (fixing a possible crash if company size engagements were selected).
• Fixed a bug where, if PBEM no side replay were selected, the .bte file might be corrupted, and the game might crash.
• Crewed boats (and rafts etc.) were not loadable on engineering trucks. This has been corrected.
• In PBEM play, with side replay selected, Side B was shown Side A's private beginning-of-mission (Lua EE) briefing. This should no longer happen.
• Low probability AI reinforcements were always arriving with 100% certainty. This has been fixed.
• Fixed several CSEE issues (involving set_reinforcement_turn() in PBEM, and other bugs).
• Re-encrypted Platoon*.OOB files to fix a bug where previous *.OBX files missed the last line of each file.
• Bootcamp 4.lua event engine coding error fixed.
• Fixed a few typos in Unittext.txt
• Removed accented letters from *.OOB files that did not show properly in Organization Editor.

• Added new 3D Minefield markers
• Color Coded Toolbar
• Provided a set of Unit Picture defaults with a background color that does not show in Unit Viewer like the previous Magenta background color did.
• Fixed the French DUKW unit graphics that had white artifacts

• Added a correct Front End background music file xbackg1.ogg version.
• Added Grenade launcher sound files
• Added Leaders to Teaching Sets 1-5
• Fixed a AIW20.scn helo reinforcement to arrive at NoE air level.
• Fixed typos in Jerusalem48, Khanyunis56, and Khanyunis67 map files
• Added a missing commander entry to

• Added a set of 3D Alternate Bases mods for all nations by XLVIII PzKorp.

Jason Petho

Aug 14, 2002
Reaction score
Calgary, AB, Canada
First time user for Campaign Series Middle East 2.00

1. Follow the installation procedures from your installation EXE.

2. We recommend that you install it somewhere else than in C:\Program Files (x86)\...


C:\Matrix Games\...



Or something else.

3. Stay tuned for Campaign Series 2.01 UPDATE coming soon!

If you are an existing user:

1. Log into your Matrix Members account

2. Click on My Products

3. Look under Games - Campaign Series Middle East 1948-1985

4. Write down/copy the KEY, you will need it for the new installation

5. Click on CORE under Downloads

6. Click on EXE Download for the ...v2.0.exe and save it to your drive/local

7. Use Add/Remove programs to UNINSTALL Middle East 1.00-1.02

8. Browse to the old installation and delete any files left behind.

9. Double click the ...v2.0.exe and follow the installation procedures

10. We recommend that you install it somewhere else than in C:\Program Files (x86)\...


C:\Matrix Games\...



Or something else.