Campaign leipzig optional rules

Levanten

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Hi there,
Being practicing with the game and new to the engine, In what optional rule settings you people prefer to play pbem or against AI for realistic or enjoyable napoleonic era battles? I have read the manual and read some forum posts it is still not clear to me.
Regards.
 
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You tick the boxes for what you want...............the advantage slider does not need to be used at all; I only give a one or two space notch to simulate a strong defensive position or superior ability which cannot be figured in by the game mechanics. Most people will choose the above as standard- the only difference between my selection and Lecrop's is whether you want to have your cavalry to have the ability to hit the same defender again and again with different cavalry units. Multiple infantry melees are too powerful at battalion level but can be used at company level......
 
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Levanten

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Thank you Marshal Lannes,
it very helpful after reading the manual again and seeing the your dialog box.
I did not yet grasp many part of the game but why no isolation rules? And does units gains some entrenchments levels by sitting idle?
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czarek04.02

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I did not yet grasp many part of the game but why no isolation rules?
Hi there,
I had situation in my game,can you read about this.
Hello everyone,
wow, I have a bug in the game. My battalion of 500 soldiers died as POW.They were fleeing and in isolation, even though there was no enemy around the hexes...unit of French cavalry HQ(17 soldiers) did overrun. :(
routed isolated units are automatically over run. no bug. I use skirmishers to round up those kind of units.
Yes,I agree. But my unit was alone on the hex. Near her, around her wasn't any enemy units.They remembered "isolated" status from last turn.

Me too.
However,the ratio of 17 to 500 is impossible,for me,it's a game bug.
Eventually there should be information about the stragglers?! :hmmm:
Correct, isolated status is estblished at the beginnig of your turn and lasts until the beginning of your next turn. Also, isolation occurs if there is no viable path to the edge of the map free of enemy units or ZoCs. So enemy units and ZOCs can be around the unit in a very large circle. You may noy like it, but it does not sound like a bug. Just play without the isolation optional rule. That will fix the problem. Of coutse you can't change optional rules in mid-game.

A bug in the game is where the program is or isn't doing something it was or wasn't programmed to do. What you described sounds like the program is running properly.

It may be a feature you don't like or agree with, or that you want altered, but it is not a bug.
And does units gains some entrenchments levels by sitting idle?
Any units doesn't gains,only recovery fatigue from fighting,organize themselves from routed,disordered statuses.
 

Levanten

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Thank you Czarek.
Though Isolation options have some good concepts behind it (From manual reading) it looks as if it will be much better to turn off this option currently. It reminds me EU3 game with 0 moral units eliminated in battle when attacked regardless of their power. Maybe it can be tweaked further to have some middle ground in balance in future. And yes now I understand units organize better when idle with additionally good rolls for commanders to change their status from disordered to normal,
thanks.
 
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Sgt_Rock

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I would offer up that I use all Options ON except for Manual Defense Fire/Phase, No Skirmisher Overruns, Partial Retreats and Multiple Infantry Melees.

I wish that the Isolation rule could have LEVELS of isolation much like the original Wacht am Rhein (SPI) had. ISO-1, ISO-2 come to mind. ISO-1 would be a 10 percent drop in melee. ISO-2 would be a 20-30 percent drop. Maybe even an ISO-3.

Units in a village would also not suffer from Isolation. Currently Chateau is exempted from the rule (I believe that is true but I think a quick check of the rules would back me up on it).

And actually Ammo status caused units to surrender as well in certain cases. I would rate it by morale. If a unit becomes NO AMMO it could easily surrender in ANY period of time unless "No Quarter" is ticked in the scenario editor. For most of the battles this would rarely apply.

Austrians units gave up during the action at Jungingen/Haslach because of ammo depletion.

I honestly would like to hike the ammo depletion numbers as if done then the morale drops and units are less prone to stay on the firing line. Players would have to husband those wagons rather than use them to hide behind.
 

Levanten

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Thanks I take those notes. Those are great ideas about isolation rules hope some of it implemented in future . This is great game.
 
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