Campaign Leipzig fire modifiers

Levanten

Recruit
Joined
Feb 27, 2012
Messages
18
Reaction score
0
Location
Istanbul
Country
llTurkey
Hi,

I already ask the this questions in Napoleon club forum but maybe I got better feedback here.

From reading the manual it mentions infantry fire is modified under those circumstances:

50% more fire value when in line formation if not moved.
İf enemy in column formation it receives 25% more fire.
Elevation have impact on fire value.
if Unit with high morale(A) then fire value is increased by 20%.
-----
In my test 585 Prussian line infantry with morale A firing French column had 3656 fire value. 585*5(Musket fire value at range 1)*25%(defending force in column formation)
In the other test 775 Prussian line infantry with morale B firing the same French column had 4843 fire value with the same formula as above.
From this tests I saw that neither morale or elevation have impact in fire value. As fire report had exactly same values. Am I missing something about modified fire value?

And additionally I don't see modifiers working for melee combat in terms of elevation.
Thanks for any answer.
 

AlAmos

Member
Joined
Apr 13, 2006
Messages
184
Reaction score
0
Location
Broken Arrow, OK
Country
llUnited States
Make sure to have the Optional Rule for Fire checked or there is no bonus for B & A troops. A variable is added to every calculation and that could throw off any one-on-one comparisons. I recommend, when testing like this to have the same situation at least 10 times, then as you go back over the recorded results, you will see how the modifiers generally work. Lastly, war is not a science, forget the math and learn the art. :)
 

Levanten

Recruit
Joined
Feb 27, 2012
Messages
18
Reaction score
0
Location
Istanbul
Country
llTurkey
Hello AIAmos,

Thanks for the reply.
I did try in many scenarios with more than dozen battles both with optional fire on and off by playing myself. I think this optional rule does only have effect after fire value is calculated. It only effects number of casualties not the fire value. And again in melee uphill ,strenght value doesn't get any penalty modifier as well as fire value. The other thing is while cavalry charging (it's likely attract fire from defending infantry) it's strenght value is calculated prior to fire. Melee report shows that way at least.

Viva la emperor !
 
Last edited:
Joined
Dec 27, 2006
Messages
320
Reaction score
12
Location
New York
Country
llFrance
Make sure to have the Optional Rule for Fire checked or there is no bonus for B & A troops.QUOTE]

Are you sure about that? I just re-read the User's Manual and the Help file for the umpteenth time and the only effect that I could find mentioned for the Optional Fire Rule was the averaging of results. Doesn't mean it's not the case, I just couldn't find the source.

I have a vivid recollection from my Combat Mission days that urban legends cluster around real and perceived rule effects.

I also note, with equal parts dismay and amusement, that the rules are a primary source of information in a board game, but only a secondary source in a computer game. The primary source is the game code, and the programmer may only think he knows what the effect of his coding was.

Having said that, the nice thing about playing a game system that has been around and updated since the last century is that the programmer probably does know what's going on in the code.

One of the problems with being long in the tooth is that you often find yourself invoking rules that simply no longer apply. Those rules might have existed once, or maybe they drifted into memory from Talonsoft, or Clash of Arms, or even SPI. My game-play is littered with responses to half-remembered rules that may or may not have once been part of the game system (or at least somebody's game system). I just don't worry about it anymore: I try to play in a way that reflects some kind of historical reality, and hope that that will be a good fit with the game system. Sometimes it is, and sometimes it isn't. And I re-read the user manual a lot. I'm usually surprised by what I find in there (besides bad writing). And even more surprised by what I don't find in there.
 

FM WarB

Member
Joined
Oct 21, 2005
Messages
302
Reaction score
1
Location
Vermont
Country
llUnited States
What may be at play here is the fact that terrain hex and hexside modifiers are not cumulative. Whatever is the greatest is taken. So on higher elevation, behind a wall in woods does not get the benefit of all three.
 

Levanten

Recruit
Joined
Feb 27, 2012
Messages
18
Reaction score
0
Location
Istanbul
Country
llTurkey
Philippe thanks for graphic mods for leipzig and France'14. They are splendid :hail:

What may be at play here is the fact that terrain hex and hexside modifiers are not cumulative. Whatever is the greatest is taken. So on higher elevation, behind a wall in woods does not get the benefit of all three.
Yes those modifiers are not cumulative at least it was not in France 14. I think related to Leipzig and maybe other napoleonic games, modified fire value about unit quality is not added. It is in the manual but not in game parameter data. But I can be can be wrong.:lier:. Maybe it was designed like that. One other thing cavalry marching across rivers doesn't get penalty modifier in combat. At least I didn't observe difference in casualty when selecting optional melee results.
 
Top