Campaign Eckmuhl 1809

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This has moved into pole position......... Considering doing a personalised video intro with music - that is , if I can get the video editor thingy into the brain cells.

Also have to repopulate pics and as a tribute to James garner; I am going through the Rockford Files back catalogue.............currently doing vanilla A.I. testing with the Union - I think I can trust the A.I. for about two and a half hours.......hopefully. :crosseye:
 
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A thousand apologies,.. sahibs.........corrections update; put it down to the freezing cold weather.......:bigfire:

A quick word from our sponsors..........Up Yours Euro-zone ! Britannia is waking up from her sleep and she is going to be furious at the slime-bag politicos who want to destroy her traditions, culture, laws and heritage. :p Britannia rules Britain............:p


[video=youtube_share;zd0lsMEJlfo]
 

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Due to a personal family tragedy over the Christmas Holidays; I am unable to complete or begin any AAr's. I was planning to do a rendition of the Battle of Waterloo at Company level. In my mind, it would have easily been my best one to date, with more content and a personalised video introduction. My life has been thrown into turmoil and I am still reeling in shock. My life seems to be mirroring Sgt. Rocks in a peculiar way; or at least the last stage needs to be completed, or given a helping hand by the Gods but that is mostly out of my hands.

This thread will exceed 40,000 viewings soon. Thank You eveeeeeeer sooooooooooooo much for your interest; I have been encouraged to display my personal meanderings with Napoleonic Wargames and am happy that you have indulged me.

Marshal Lannes is about to fight his own Battle of Waterloo; the difference being that I have lost the Battle of Ligny but have overwhelming superiority in numbers on the fields of La Belle Alliance, and by sheer co-incidence, the decisive culmination will be in the month of June.

Happy Wargaming !

Marechal de France: Jean Lannes................................I listen to this video a lot recently............I dedicate it to myself.

[video=youtube_share;Wq0zFLDXYtc]
 
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Old Dog

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Very sorry to hear that you are dealing with a personal loss, Marshal.
That certainly takes precedence over this.
I'd like to join those offering their condolences.
 
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SPI's Wellington's Victory......................


As Decision Games are bringing out a revamped version of the old Simulations Publications Inc. ' Classic ' - Wellington's Victory this year.I may as well do some meowling about it; the original that is. I have no idea what the new version is like, so this will be an exercise in potential prophecy, a la NostraLannus.

Wellington's Victory obviously covers the decisive encounter on 18th June 1815 between the Armee du Nord, commanded by ' Wargod ' Napoleon and the Anglo-Allied Army, commanded by the Duke of Weenyton; being re-inforced by the Prussian Army, commanded by Blucher, the Belcher.

The first thing that grabs your attention ,is the size of the map , agood 6 x 4.5 feet, and then the colouration; there are a lot of white, yellow and brown hexes, with green for woods. The map takes a bit of getting used to, and you eventually settle into it's visuallity. The maps strongest aspect is it's stretching all the way to the Lasne Defile area, with it's town, mostly on the south side of the river. Marbot's cavalry had scanned this the day before. A lot of Waterloo Battle games stop short or only just beyond the Paris woods. This allows the French player, to maybe, send Lobau's VI Corps ( 2 Divisions ) with support cavalry to block the Prussians, much further east. The Prussian hordes inching towards the Paris woods, over one third of the map which is never really fought over, is a good gaming psychological impasse for the French player to deal with;as he is impelled to throw more against Wellington or trust Lobau to block for time;and of course, what to send to aid him.

The counters have standard colouration for each army, with a white cross over-layered for infantry; a white diagonal line for cavalry and dots for artillery. I remember being a bit disappointed at the sheer number of numbered counters, printed between 1 and 8, lots of sheets.These markers showed losses in 100's or single guns. The leader counters were pretty non-descript with a small printed name. There were also tons of generic skirmisher company counters, with just a small infantry cross within square symbol on them, representing 100 men.

One good thing about this game was the Combat Results Table, which was easily read and understood, and worked with a good degree of variation in results, and so totally suited to all the other parameters of game-play. The skirmisher company counters were probably too powerful for their size in combat, though.

A second good thing was that opposing cavalry within their shortest charge range,could counter-charge your cavalry in a charge ;dependant on a successful morale die-roll. Keeping some cavalry near vulnerable sections of your line worked when no infantry were available. The 6 hex charge range was a bit arbitrary, but you could theoretically charge any adjacent enemy unit, usually up to three times and 3 hexes beyond the max range, or when you were forced to stop by a Disorder result, halving your strength and impact.

A third good thing was the use of an overall Army Morale Loss Record Track; which meant that the more divisions you committed and numbers who were killed, would eventually decrease the effectiveness rating by 1 or 2 or even 3 of all your battalions. The effectiveness rating being a numberbetween 1 and 6. Guard units with a 6 rating would only be half as effective at battles end.


A fourth good thing was the option to start the battle at 6.00am; although your movements were restricted by mud movement and artillery had to stick to roads and paths only until the officiai opening of the battle. I beieve there were some restrictions on formations you can move; Reille's Corps , historically having the longest way to march to their forward positions.

A fifth good thing was the use of elevation sighting rules whch used a basic formula as to whether you could see your opponent to fire upon, etc. Not always exact on certain outlying points of the map, but worked well 99 per cent of the time.


Now for things that were not good. :(

A bad thing was the assignment of only 8 shots for a foot battery, and 6 for a cavalry battery. ALthough probably correct in game parameter terms;it had unusual effects. The most readily transparent was that you had to make sure of your hits; there would be a reluctance to fire at long range,and sometimes medium range, and it felt a bit tacky.

Skirmisher companies were readily useful in blocking; were harder to hit, and had an all round fire capability, and so too powerful, especially at taking out gun crews.

The availability of 2 Dutch- Belgian Divisions at Braine L'Alleud, north-west of the Chateau of Hougomont, gave the Wellington player too much commital power , neutralizing Reille's attack. You had to make your own ruling that these divisions could only be committed once the Chateau was taken by the French, or only after 6.00pm.


Now for the prophecy bit or what I think Decision Games have done to the new version.

1.The box art will be more sexy; the original SPI box was a brownish non-entity, while the re-issued TSR version was better. They will probably go down the La Bataille series route.

2. The map wil be twice as detailed, with full graphical images of the important farmhouses. Colouration will be more pleasant to the eye. Fields and minor tracks will be numerous with different depictions. Hexes will be less formal as terain willslightly ovelap into ajoining hexes for a more realistic look. Picton's ridge will be more detailed and historically accurate as will the impassable cavalry area near La Haye Sainte and Hougomont. Abatis will be counters rather than map visuals.

3. Counters will be like tha La Bataille series with colour coding for uniform. The numbered chits will be dispensed with as losses will be recorded for each unit on a separate paper sheet. No more 5 strikes and your unit is eliminated; now your losses will be 1, or 2, or 23, or 106; whatever. You keep a sheet record of the loss.
Once the battalion unit is reduced to 100 or less men , it is replaced by a specific company unit with it's own formation designation, numbering anything from 1 to 100. Routed and Disordered counter icons will be changed to graphical representations of such, rather than single letters; the same as will be used for line and square markers.

4.Artillery will be able to fire all the time, dependent on their supply of ammo. There will be rules for barrel overheating to stop superman usae. Ball bounce rules will also be used.

5. Battlefield smoke rules will be implemented, God knows how; so ask him, not me,....... right !.

6.Combat Results Table will be completely overhauled to reflect more realistic loss parameters.

7.Skirmishers will be less powerful and used mostly against each other and to lower the morale levels of enemy troops and morale/effectiveness values will have a wider spectrum than 1 to 6, but rather be 1 to 20.

8.Leader counters will have historical portraits.

9.Cavalry charge range will increase to 9 hexes. Shock impact will differ for the first 3 hexes and so on. Cavalry blown markers for a full distance charge wil be used;it will take at least 2 turns to recover.

10. 10 minute turns rather than 15 minute will be used for finer tactical variability.

11.And now for the all time , Lulu; Grouchy's entire Corps will be in the unit counter manifest [ enough room, as the numbered chits have gone, and maybe just maybe, the southern map edge is extended by about 30 hexes- Decision have no problems with this... ], supposing Grpuchy comes across, or even Gerard's Corps is sent alone to either re-inforce Napoleon or hit the Prussians on the southern flank.......lovely !

12. My cat believes that the packaging box will be big enough for him to sleep in..............otherwise he won't buy it...! :D:D

catbox.jpg

Nap..........oleon ! Zzzzzzzz !
 
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Here is the OOB Blank Template, if anybody wants to change/edit any of my OOB sheets...........:D

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zu Pferd

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Hello Marshal Lannes,

I am new to the forum and this thread, and I must say you make great entertainment
as well as sound analysis of the 1809 campaign and I must say I stumbled upon it looking for maps
about Abensberg/battle. I have been building a map/oob for HistWar and was looking for a storyline/scenario,
Thank you
 
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Hi,

Thanks for the comment;.....unfortunately, Image-Shack have dissolved a lot of my screenshots and I cannot re-populate, as my computer has crashed twice since I joined this website.
I have always believed that fun is an important element when indulging in an interest or hobby of any kind. If you can add a bit of yourself to something; it makes things more vibrant.
Any kind of contribution to Napoleonic campaign/battles is always worth doing. The more that is out there,.......the better;....no doubt about that. Good Luck with that !
 
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Vive L'Empereur ! The only Military genius in the Waterloo Campaign and throughout 1796 - 1815...........:D

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Wellington's Victory - well '...the box art is Ok. As for the rest....Hmmmmm ! :(

victory.jpg

Wellington’s Victory. The classic SPI game covering
the battle of Waterloo returns in this revamped version. Napoleon's French Army
of the North faces Wellington's hodge-podge Army of the Low Countries,
who are fighting for time while awaiting the arrival of Blucher's Prussian Army
of the Lower Rhine. The maps use natural contours to show elevations, with
terrain features including the critical chateaux, villages and farms, walls,
woods, hedges, sunken roads, slopes, streams, and marshes. Most of the vividly
colored counters represent combat units: infantry battalions, cavalry
squadrons, artillery batteries, and engineer detachments. Many battalions have
additional counters for specialist skirmishers, or additional counters to
represent greater size. Unit capabilities are modified by a number of formation
markers, from infantry squares to cavalry vedettes. Individual leaders enhance
unit performance, while each army's high command is represented by key
commanders and unit headquarters. The game mechanics have been streamlined; a
single dice roll inflicts casualties and disorder. Units and larger
organizations wear down over time and must be rested or risk a catastrophic
collapse. Finesse trumps brute strength in combat; players must utilize a
variety of arms, formations, and tactics to seize key ground and destroy enemy
units. Hidden movement allows each player to prepare surprises for the other.
Multiple scenarios cover everything from the historical battle to a fight for
an individual chateau. The French player may decide on an early start, or even
on turning the battle into a demonstration. The Prussian arrival can occur
early with fewer troops, or later with more, at the will of the allied player.
It's all here, from massive cavalry charges to grand bombardments to
skirmishing to wild melees, with the fate of Europe in the balance.



Wellington’s Victory (SPI Update)

View attachment 50023

View attachment 50024

I was expecting more from the map..........looks a bit bare.......and the counters; infantry look the same, but why have the cavalry with symbols only; could have used colour coding like the la bataille games. The numbered chits are still in......all in all , does not stir the loins as it should.

My loins are already being stirred by my purchase of a Windows 7, super spec tower unit ,which I have just bought. Yeaaaaaah Baby ! I have sold out to consumerism and funnily enough, I am paying out less than my purchase of a Windows XP computer in 2002.....lovely ....I expect the new one to last me at least 2 decades.

View attachment 50025
 
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Napoleon's Russian Campaign...........

russ.jpg

Well,........this game has been ordered,........ and is winging itself to me, as I type........I now have all the Napoleonic campaigns on disc versions,....a total of 6.


I already know the scenario/battle list, but only roughly know the size parameters of some battles....... It should be impressive.

The Battle of Borodino upgraded from the old Talonsoft version...................we shall see what we shall see,.....funny that I have left it so long.............but it's in my mitts, now.! :bite:
 
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The game is being delayed,as it has had to be ordered from Uncle Sam,.....then make it's way to France,.....and then battle through strikers and migrants at the Channel Tunnel,......to get to me,......Dooooooh ! Too used to getting things within 2 days..............:OHNO:

Well anyhow, I am getting used to Windows 7,transferring a lot of stuff over. I like the quick shut-down and the more info you get on stuff. It's loaded with Mahjong games, which are really annoying to play. It does not like Campaign Eckmuhl's big map; think that is because of the screen resolution.
 
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Hi Guys ,

Well here's a novelty.....some ass-wipe has been trying to hack into my account. So, in future , if it does not feel like me ; then , it is not me....I already know of one stupid picture in this thread.............booooooooring. Zzzzzzzzzz !
 
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Well, I have received the Russian Campaign game; lots in it. You can find all the battle-maps on Mr. Trauth's website; Scenario Design Center, along with the other games and ACW stuff, almost forgot that.
Obviously, you check out the Borodino battle first, but you get drawn to the Battle of the Berezina, as it is a very interesting situation.............a Borodino Aar would as I have surmised take 4 to 5 screenshots per turn......horrendous !.

Well,.....anyhow................here is a editing of the Russian Battle Map......................

My Windows XP computer has stuffed up again, so I am glad to have the new one, but I cannot play any of the disc games on it,.........still working on that one,and on top of that, my brain has escaped through my right nostril a few days ago , so I am only able to drooool at the present time;.....not far from the truth......:nuts:


View attachment 50555

Battle of Borodino Map.....................

View attachment 50560


Ooops ! Posted the copy,................not the original........... Russian VI and VII Corps edited...........:(


View attachment 50562

Double Oooops !........ Russian writing west of Myshina is covered by cloud formation. :(
 
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The Battle of the Berezina. 28th November 1812. ( Caging the Lion ). :horse:

Ber0.jpg

Screen 1.

Ber1.jpg

Screen 2. French Operational Positions.

Ber2.jpg



Screen 3. French Operational Positions.
 
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The Battle of the Berezina. 28th November 1812.


Marshal Oudinot's II Corps OOB.

Ber3.jpg

Screen 4.

Ber4.jpg

Screen 5.

Ber5.jpg

Screen 6.
 
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Screen 7. ( Text is a bit dodgy as a crossover between XP and Windows 7 - Dammit ! ).:(

Foreward: La Bataille de la Berezina.

Napoleon takes refuge in the abandoned convent of Tolochin on 22nd November 1812. Here, he is assailed with reports of fictitious and sometimes factual movements of Russian forces. One of these reports does more than chill him to the bone, as the weather outside never could. He paces relentlesssly up and down in front of an open fire and stops again and again, to decisively question and verify the message given to him by one of Dabrowski's adjutants. The message is startlingly clear; Minsk had fallen to the Russians six days previously, with all it's precious storage of supplies and equipment. What Napoleon had thus far considered a tactical withdrawal from Moscow would now be a headlong retreat back into Polish territory. He was already being stalked, cautiously by Kutusov's advance force under Miloradovitch from the east and was aware that Wittgenstein's 1st Corps was bearing down from the north. Could the Devil have washed his hands in icy water, to prepare a diabolical plan for the complete entrapment and annihilation of the Grand Armee. If the force believed to be Chichagov's 3rd Army moved to defend the Berezina river line before Napoleon got there and Wittgenstein and Kutusov closed in, at the same time; the result would be disastrous. Scouts are sent out to urge Scwarzenberg and Reynier to move towards Napoleon's position.

An advance guard from Oudinot's II Corps races to Borisov and the only bridge standing across the Berezina river. Unfortunately , the Russians are in full control of the town and after brief skirmishing, have burnt the bridge to blackened struts, poking out of the icy water. Napoleon is determined to take Borisov and cross there, even againt opposition, but is well advised by Corbineau and Eble to try an area further north, around the Studienka area. General Eble of engineers is sent immediately with about 400 Dutch pontoneers, to aid those of General Aubry to prepare the cutting and assembly of wooden struts to make at least 2 bridges. A battery of enemy guns with cavalry under Pahlen are scared away from the opposite bank, allowing operations to begin with little surveillance. Napoleon is wily enough to make sure that French demonstrations are kept up at Borisov and further south, to keep the Russians fooled, as to his intentions. Chichagov is easily foxed and moves the majority of his arms south of Borisov. With 2 bridges completed, but unstable on the 26th November, by almost a superhuman effort; Oudinot begins to cross his Corps over to defend the bridgehead. The bridges develop faults and collapse on several occasions on the 27th, as the remnants of the Grand Armee cross over with a few thousand stragglers.

Victor's IX Corps acts as a rearguard against Wittgenstein, who has moved quite close, but only makes a haphazard attempt to assault the French. There is a strange lull in proceedings on the night of the 27th November, perhaps because of a sharper wind and temperature drop; with the bridges clear of persons by 10.00pm. The mass of stragglers in and around Studienka do not avail themselves of the opportunity to cross at this favourable time. The wind and darkness and fatigue lock them into a stupor of inactivity. The enemy seem to be of no consequence at this time. Napoleon is however not fooled, and awakes early on the 28th, knowing full well, that the Russians have considered their inactive foolishness and will now have to seize the advantageous initiative that is still left to them with full force, before it dissipates.

The wind howls through the trees as a myriad of bodies throw off blankets and shiver, while looking blearily across a silent and sterile snow-scape; the Battle of the Berezina is now to engulf them ............

Ber21.gif

Screen 8.

The Battle officially starts at 7.00am, but there is not much point moving the French front line units, until the Russians close to attack. As there are no engineer units,....... I assume that the bridges will not collapse.

Anyhow, the mass of stragglers develop a panic state , ( as they did historically ), and rush headlong towards the bridges. They cannot cross by game rules which do not allow routed units to cross bridges. So, at the moment, you have to assume that the gendarmes at the bridges are preventing the crossing, until superiors give the order to allow them to let the stragglers cross. ( or General Eble is strengthening the bridges ).........
 

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The Battle of the Berezina.

View attachment 50671

Foreward. Yep ! This is better......ignore the previous one. :p




Screen 9.

IX Corps Sector.

Visibility is still poor........a company of Polish skirmishers sights a large body of Russian cavalry on a road north-east of the Studienka plateau. They are surprised, and rush headlong into the woods to the right,.......at the same instance, letting off an ineffectual volley of musketry which just disturbs the reining of the enemy horses.

Further south; Captain Grabowski orders the Polish skirmishers in open ground to withdraw towards their own lines, as another group of enemy horse, numbering about 300, has made an appearance.
Without effective artillery support due to visibility, the choice is easily made.

( Breaking with tradition in using hex outlines as the terrain is uniform in colour and elevated areas are easier on the eye ).
 
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