Corporal Kindel
Member
I posted in another thread:
“ Also If you pivot VCA in a building/woods you have to risk a bog/cellar roll, as I found out a year or so ago. That stuck in my mind for some reason ever since. “
And Chas replied:
“
C5.11 "... a change of VCA in woods/bldg/rubble requires passage of a bog check first ..." and a bog check can result in celler/rubble creation.
Why this is in section C is anyone's guess?
“
Chas reply:
C5.11 references D8.2 which says "A vehicle must make a *Bog check* .... or making any VCA change ..." and B23.41 (on page B24) says " .... If the AFV rolls an origingal 6 on the colored dr of the *Bog check* DR ... has fallen through the floor ..."
I take that to mean VCA changes trigger Bog check DR which can cause rubble/celler/bog/mire. Entering a building is another case that can trigger Bog check DR which can cause Bog/rubble/cellar ...
Just curious as to what players thought about VCA changes in woods/buildings; it triggers a Bog check, can it cause rubble/cellar ? I think so, but I’ve been wrong before.
Since it's fairly commonplace for AFVs to setup in woods/buildings, knowing this 100% one way or the other is important.
“ Also If you pivot VCA in a building/woods you have to risk a bog/cellar roll, as I found out a year or so ago. That stuck in my mind for some reason ever since. “
And Chas replied:
I replied:Chas Argent said:B23.41 only mentions entry of a building by an AFV as having a potential risk of falling into the cellar, not changing VCA; am I missing some other rule?
“
C5.11 "... a change of VCA in woods/bldg/rubble requires passage of a bog check first ..." and a bog check can result in celler/rubble creation.
Why this is in section C is anyone's guess?
“
Chas reply:
My reply:Chas Argent said:But does that mean the vehicle can fall into the cellar by changing VCA? Or only Bog by changing VCA?
Yes, that is odd if true.
C5.11 references D8.2 which says "A vehicle must make a *Bog check* .... or making any VCA change ..." and B23.41 (on page B24) says " .... If the AFV rolls an origingal 6 on the colored dr of the *Bog check* DR ... has fallen through the floor ..."
I take that to mean VCA changes trigger Bog check DR which can cause rubble/celler/bog/mire. Entering a building is another case that can trigger Bog check DR which can cause Bog/rubble/cellar ...
Just curious as to what players thought about VCA changes in woods/buildings; it triggers a Bog check, can it cause rubble/cellar ? I think so, but I’ve been wrong before.
Since it's fairly commonplace for AFVs to setup in woods/buildings, knowing this 100% one way or the other is important.
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