C1.823 bombardment fire/shellholes

cvetzor

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does this rule refer to a terrain feature rolling a 12 DR,or any MC. Situation is a squad in a building during a bombardment rolls a original 12 Dr. Would that( the 12 DR) allow the roll of a dr to create shellholes and/or a flame? Rule states any bombardment DR.
 

cvetzor

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Also building had rolled first and passed its morale check
 

Mr Incredible

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I think it means ANY Bombardment MC, be it building, unit, SW, etc. So, building not rubbled but the squad got hammered and a flame is placed.
 

clubby

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That's the way it reads to me because it's directly under terrain and original 12 DR is covered under effects in C1.82.
 

PatGagne

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Does B24.6 prohibits the placement of a flame following an original 12 on the terrain MC of a building hex? Or are both a rubble and a flame created. If a flame is created is it "pinned" on the first player turn? Nothing seems to point otherwise...
 

Eagle4ty

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Does B24.6 prohibits the placement of a flame following an original 12 on the terrain MC of a building hex? Or are both a rubble and a flame created. If a flame is created is it "pinned" on the first player turn? Nothing seems to point otherwise...
If you are talking about a Bombardment C1.823 has your answer. As Rubble could be created in either a wooden or stone structure by a DR 12 (C1.822) and then a flame would also be placed per C1.823 as it only rules out the placement of both a Shellhole and a Flame (NA for Shellhole creation in this instance and G5.23 seems to add additional support for this understanding not mention C1.822 & 1.823 are higher numbered rules than B24.6 & all).

If you are talking about direct/indirect fire (i.e. an Attack), the building does not take a MC but B24.6 kicks in which prohibits creating both Rubble and a Flame in the same location:
  • If an attack creates rubble, it cannot also create a Flame (rubble creation always takes precedence over Flame creation; 25.13).
 

Carln0130

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The building takes it's own MC but it is not a 2MC. If it survives it will not be rubbled, if it fails one level, top to bottom will get rubbles for every pip over its morale level it failed by. Falling Rubble, etc, could still happen. The squad failing it's 2MC with a negative modifier helping it for the TEM, has its negative effect on the squad, CR and negative effects on any SW/Fins it possessed and since a building can't be a shellhole, it would also have a flame placed in that level.
One of the most dangerous places to be in a Bombardment in ASL is a ground level only building. If Wooden, it rubbles on a 9+, Stone a 10+ and you don't ever get to the 2MC for the Infantry occupants because they are gone.
 

klasmalmstrom

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Also note the total re-write of C1.823 in errata in ASL Journal 11 - it now says:

1.823 FIRE/SHELLHOLES: Whenever any Bombardment MC DR is an Original 12, place either a Shellhole counter or a Flame at the Base Level of that hex, depending upon which placement is legal. If both placements are legal, make a subsequent dr. If this dr is ≤ 3 a Shellhole counter is placed; if this dr is ≥ 4, a Flame is placed. Bombardment may place no more than one per hex.
 

PatGagne

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Thanks! First level of the SchoolHouse is dangerous too for the 447+HMG+8-1. Ouch... Lost my only HMG and the game wasn't even started...

Ok Pat, stop complaining and pass that PMC... :)
 
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