SonOfTheNorth
Member
My buddies and I need a bit of clarification of some things that for whatever reason are not obvious to us from the rulebook:
1) When using Bypass to skirt a building, and there is resid in the hex that shares the hex-side you're walking, do you take the resid? (We think yes, because Resid in inherent terrain.)
1a) If there is resid in both hexes, do you just take the larger? (We think that sounds right)
1b) If there is smoke in the adjacent hex of the hex-side you're bypassing, does it cost you the extra +1 MF of walking through smoke? (We have no idea)
1ba) Do you get the benefits of smoke in that hex if someone fires at you down the hex-side you're bypassing? (sounds reasonable)
1bb) What if they are firing through a LoS that does not pass through the Smoke? (*shrug*)
1c) If someone fires at you while you are in Bypass what happens to the resid? Does it end up in the hex you were bypassing? (we think yes)
1d) If a unit fired from the East into a building and left resid, and you bypass that building on the West side, do you still take the resid? (We think yes, even though it doesn't make sense, because resid is inherent terrain again)
2) When you bypass between two buildings, do you need to declare which building you are bypassing? (we assume so, even though it doesn't seem to make a difference unless you end movement there)
3) When you lay down a fireline that ends because of a building, does the fireline affect the building hex? (for some reason one of our group thinks that the bullets just bounce off the building)
4) When you mop-up a multi-hex building containing broken squads with SW, do they bring you their SW upon surrendering?
5) What counter is used for SMC prisoners? I couldn't find one in BV.
Thanks for any clarifications you can offer.
1) When using Bypass to skirt a building, and there is resid in the hex that shares the hex-side you're walking, do you take the resid? (We think yes, because Resid in inherent terrain.)
1a) If there is resid in both hexes, do you just take the larger? (We think that sounds right)
1b) If there is smoke in the adjacent hex of the hex-side you're bypassing, does it cost you the extra +1 MF of walking through smoke? (We have no idea)
1ba) Do you get the benefits of smoke in that hex if someone fires at you down the hex-side you're bypassing? (sounds reasonable)
1bb) What if they are firing through a LoS that does not pass through the Smoke? (*shrug*)
1c) If someone fires at you while you are in Bypass what happens to the resid? Does it end up in the hex you were bypassing? (we think yes)
1d) If a unit fired from the East into a building and left resid, and you bypass that building on the West side, do you still take the resid? (We think yes, even though it doesn't make sense, because resid is inherent terrain again)
2) When you bypass between two buildings, do you need to declare which building you are bypassing? (we assume so, even though it doesn't seem to make a difference unless you end movement there)
3) When you lay down a fireline that ends because of a building, does the fireline affect the building hex? (for some reason one of our group thinks that the bullets just bounce off the building)
4) When you mop-up a multi-hex building containing broken squads with SW, do they bring you their SW upon surrendering?
5) What counter is used for SMC prisoners? I couldn't find one in BV.
Thanks for any clarifications you can offer.