ScottRomanowski
Forum Guru
- Joined
- Jul 31, 2010
- Messages
- 1,954
- Reaction score
- 2,598
- Location
- Massachusetts
- First name
- Scott
- Country
-
ALL I was after is when the AFV is stopped such that an enemy attack against it gets no detrimental DRM.
In ASL "Stopped" is a specific term. To answer your question, assuming the AFV moves in the MPh and ends its MPh Stopped (i.e., it expended a MP to Stop, or if it Bogged):
- In the AFPh its MA To Hit DR would suffer at least Case C because it has entered a new hex/hexside in the MPh, and it's MG/IFE attacks would be halved for firing in the AFPh. The earliest it would not suffer those penalties of the DFPh in the next player turn.
- In the MPh that the AFV moved, and in the DFPh, any Ordnance To Hit DR on that AFV would suffer at least Case J because the AFV is a Moving Vehicular Target. The earliest that DR would not apply is in the PFPh of the next player turn.
No, a vehicle is Stopped when it expends a MP to Stop (or Bogs), which would be in its MPh. Nothing else matters. (A vehicle that is set up on board is also Stopped at the start of play.)I presume in its DFPH of the (next) enemy turn it is stopped (not in motion) and at no other time.
No, it is really Stopped. It is also a Moving Vehicular Target (Case J).The only question that remains is if the AFV bogs, which although the rules say it is stopped other rules say - because it moved- is still not really stopped.
Please see C.8. Please read the rules and try to understand these terms:
Stopped
Non-Stopped
Motion
Moving Vehicular Target
They may not match what you think they mean.