View attachment 40039 [HR][/HR]Can the Japanese unit in S34 Advance into S35?
NHRH, but I think so, FWIWView attachment 40039 [HR][/HR]Can the Japanese unit in S34 Advance into S35?
That is how I was reading it too...but as you mention 30.42 says "A unit may not move/rout/advance/Withdraw-from-CC into a Pillbox location if an enemy ground unit...". But in this case...the Japanese unit is not advancing into a Pillbox location that contains an enemy unit outside of it. That is where I am a bit unclear.No it may not: 30.8 BUNKERS: A Pillbox coutner in the same hex with a trench and/or in a hex Accessible to a Trench counter's hex is considered a bunker. A bunker is treated as a pillbox in all respects except that a unit may move/rout/advance/Withdraw-from-CC between a bunker and such a trench as if the bunker were also a trench [EXC: the entry/exit restrictions given in 30.42, 30.44 and 30.6 still apply]. 30.42 A unit may not move/rout/advance/Withdraw-from-CC into a pillbox Location if an enemy ground unit [EXC: Disrupted; subterranean; Unarmed; unarmed vehicle with no PRC] exists in the same hex outside the pillbox [EXC: RtPh/APh entrance via a tunnel (8.6)]. See also 30.44 and 30.6
I think it is the exit restrictions of B30.6 that prevents it - not anything in B30.42 since that rule is only about entry restrictions.That is how I was reading it too...but as you mention 30.42 says "A unit may not move/rout/advance/Withdraw-from-CC into a Pillbox location if an enemy ground unit...". But in this case...the Japanese unit is not advancing into a Pillbox location that contains an enemy unit outside of it. That is where I am a bit unclear.
Wow...things make a lot more sense when one reads the entire rule...:nuts:B30.6: "...A unit inside a pillbox may not move/rout/Withdraw-from-CC out of the pillbox if there is an enemy ground unit [EXC: Disrupted; subterranean; Unarmed; unarmored vehicle with no PRC] in the same hex; it can only advance out of the pillbox and must halt in the pillbox hex [EXC: MPh/RtPh exit via a tunnel; 8.61-.62]."
How about a SMC and its prisoner squad? Or a hs and its prisoner hs?B30.8. There can never, ever be units of opposite sides within a pillbox.
JR
A prisoner is not an enemy unit. It may not be moved separately from its guard. A prisoner is more like a SW. As best I can tell, even an escaping prisoner is not an enemy unit, although it is capable of unit-like actions. An unarmed unit is a unit, but it is also not a prisoner.How about a SMC and its prisoner squad? Or a hs and its prisoner hs?
The pillbox (and its contents) would be sucked into a vortex and transported to a board on one of the adjacent tables (determine randomly if more than one such table exists). That way, it becomes the people playing at that table problem. Place a Shellhole counter on the orignal board where the pillbox was.If you spend some time working at it, I think it is possible to end up with a situation where a friendly unit and an enemy unit should be in the same pillbox at the same time. This would involve escaping prisoners re-arming. Since B30.44 categorically states this may not happen, it's not clear how this would be resolved.
Shellhole? I thought that was what the Collapsed Ice counter was for, torn spots in the time-space-boardgame continuum.The pillbox (and its contents) would be sucked into a vortex and transported to a board on one of the adjacent tables (determine randomly if more than one such table exists). That way, it becomes the people playing at that table problem. Place a Shellhole counter on the orignal board where the pillbox was.
Correct, but only if Deep Snow is in effect, and/or if Pillbox had been Manhandled onto a frozen Water Obstacle.Shellhole? I thought that was what the Collapsed Ice counter was for, torn spots in the time-space-boardgame continuum.
Would you believe it!The pillbox (and its contents) would be sucked into a vortex and transported to a board on one of the adjacent tables (determine randomly if more than one such table exists). That way, it becomes the people playing at that table problem. Place a Shellhole counter on the orignal board where the pillbox was.
I believe that this "weapon" is called "eine Katze" auf Deutsch: http://www.gamesquad.com/forums/index.php?threads/partisan-question.127646/#post-1831059It was at last Grenadier that I have overheard muffled wispers of a new secret German wunderwaffe in the ASL arsenal: The SW-sized portable black hole! Until now, I have suspected it inconspiciously hidden on the backside of some DM counters - after all the units under DM seem to disappear just so often. But maybe I have to turn my gaze elsewhere to find out about this mysterious weapon... :dontknow