I'd like to clarify my understanding of a pillbox (1+3+5) and a trench in the same hex
According to 30.1; the pill box is one location, the units in and above the trench are a second location in the hex.
Stacking
1a) 1 squad equivalent in the pillbox and 3 squad equivalents in and above the trench?
1b) A gun in a pillbox counts as HS equivalent. An MMG or other SW does not use up stacking capacity.
1c) initial setup How is this setup at the start of the scenario out of loss of the attacker?
A single stack with a single concealment counter?
Two stacks, with a concealment counter each, separated by the pillbox counter?
2) the hex as a target
2a) IFE & infantry target TH has to state which location it targets
2b) An area target hit will attack both locations, but at half strength (?) and with the TEM of each location
2c) Area type critical hit. According to C3.74 use random selection to determine which location is impacted by the critical hit. The other location suffers a normal hit.
3) Second connecting trench
A unit in an ADJACENT trench can spend 1MF (2MF uphill) to enter the bunkers trench location and a further MF to enter the pill box (stacking permitting)
4) If a foxhole/trench/pillbox sets up out of loss of an enemy unit is it setup hip. (not the units there in)
And it is revealed as soon as an enemy unit (<=16 hexes) has LOS to it
4) Advance vs difficult Terrain and concealment
A non cx concealed unit in stream advances to a level 2 hex (6MF). The Level 2 hex is in LOS of an enemy unit (<=16 hexes away) and a +1 LV applies.
The hill hex is not considered open ground and adv vs difficult terrain does not cause concealment loss so the unit stays concealed but gets a CX?
According to 30.1; the pill box is one location, the units in and above the trench are a second location in the hex.
Stacking
1a) 1 squad equivalent in the pillbox and 3 squad equivalents in and above the trench?
1b) A gun in a pillbox counts as HS equivalent. An MMG or other SW does not use up stacking capacity.
1c) initial setup How is this setup at the start of the scenario out of loss of the attacker?
A single stack with a single concealment counter?
Two stacks, with a concealment counter each, separated by the pillbox counter?
2) the hex as a target
2a) IFE & infantry target TH has to state which location it targets
2b) An area target hit will attack both locations, but at half strength (?) and with the TEM of each location
2c) Area type critical hit. According to C3.74 use random selection to determine which location is impacted by the critical hit. The other location suffers a normal hit.
3) Second connecting trench
A unit in an ADJACENT trench can spend 1MF (2MF uphill) to enter the bunkers trench location and a further MF to enter the pill box (stacking permitting)
4) If a foxhole/trench/pillbox sets up out of loss of an enemy unit is it setup hip. (not the units there in)
And it is revealed as soon as an enemy unit (<=16 hexes) has LOS to it
4) Advance vs difficult Terrain and concealment
A non cx concealed unit in stream advances to a level 2 hex (6MF). The Level 2 hex is in LOS of an enemy unit (<=16 hexes away) and a +1 LV applies.
The hill hex is not considered open ground and adv vs difficult terrain does not cause concealment loss so the unit stays concealed but gets a CX?