Bunker: Pillbox and trench (multiple locations in the same hex)

gusi

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I'd like to clarify my understanding of a pillbox (1+3+5) and a trench in the same hex

According to 30.1; the pill box is one location, the units in and above the trench are a second location in the hex.

Stacking
1a) 1 squad equivalent in the pillbox and 3 squad equivalents in and above the trench?
1b) A gun in a pillbox counts as HS equivalent. An MMG or other SW does not use up stacking capacity.

1c) initial setup How is this setup at the start of the scenario out of loss of the attacker?
A single stack with a single concealment counter?
Two stacks, with a concealment counter each, separated by the pillbox counter?

2) the hex as a target
2a) IFE & infantry target TH has to state which location it targets
2b) An area target hit will attack both locations, but at half strength (?) and with the TEM of each location
2c) Area type critical hit. According to C3.74 use random selection to determine which location is impacted by the critical hit. The other location suffers a normal hit.

3) Second connecting trench
A unit in an ADJACENT trench can spend 1MF (2MF uphill) to enter the bunkers trench location and a further MF to enter the pill box (stacking permitting)

4) If a foxhole/trench/pillbox sets up out of loss of an enemy unit is it setup hip. (not the units there in)
And it is revealed as soon as an enemy unit (<=16 hexes) has LOS to it


4) Advance vs difficult Terrain and concealment
A non cx concealed unit in stream advances to a level 2 hex (6MF). The Level 2 hex is in LOS of an enemy unit (<=16 hexes away) and a +1 LV applies.
The hill hex is not considered open ground and adv vs difficult terrain does not cause concealment loss so the unit stays concealed but gets a CX?
 

Doug Leslie

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1a) Correct. Per A5.1, stacking limits are per location
b) Correct
c) A pillbox and its contents set up HIP in this situation (but note that attacks against HIP/concealed units in a pillbox are not halved as area fire). This is confirmed by the following "Perry Sez":

"A12.3 & A12.33
Q. Given “Fortifications in Concealment Terrain may always set up hidden and remain hidden until…” (A12.33), what concealed/HIP status may a unit within such a HIP foxhole claim at setup (i.e., may it also set up HIP by fact that it is in a HIP foxhole)?

A. No “free” HIP due to setting up in a foxhole. But a hidden Pillbox allows the contents to set up using HIP as well; B30.7.

Q. If the foxhole is later revealed by enemy LOS, in what way is the unit in the foxhole now revealed, if at all (i.e., still HIP or concealed, was HIP but now placed on board and Concealed, or now on board and fully revealed)?

A. Any hidden/concealed unit beneath a foxhole is not revealed just because the foxhole is."


2a) Correct, but note that spraying fire and canister are options to attack both locations
b) Correct
c) Correct

3) The wording of B30.8 suggests that there is no additional MF cost for entering a pillbox from an ADJACENT hex containing a trench

30.8 BUNKERS: A Pillbox counter in the same hex with a trench and/or in a hex Accessible to a Trench counter's hex is considered a bunker. A bunker is treated as a pillbox in all respects except that a unit may move/rout/advance/Withdraw-from-CC between a bunker and such a trench as if the bunker were also a trench

4 See the response to 1c. A non-Japanese pillbox loses HIP normally per the applicable concealment loss table section pertaining to fortifications. The contents remain HIP but, as already noted, will be attacked at full strength if the pillbox is fired upon.

4. An advance v difficult terrain does not per se cause loss of concealment. Given however that a LV hindrance does not negate FFMO (E3.1), loss of concealment depends on whether the moving unit has HA (assuming that the entered hex is open ground)
 
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gusi

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Thanks Doug, much appreciated.

wrt B30.8 An extra trench towards the rear linked to a forward trench/pillbox would then be a really good rally/skulking location.

wrt E3.1 we have played this wrong for years
 

bendizoid

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Thanks Doug, much appreciated.

wrt B30.8 An extra trench towards the rear linked to a forward trench/pillbox would then be a really good rally/skulking location.

wrt E3.1 we have played this wrong for years
Usually adjacent to the pillbox, not in the same hex, it still connects.
 
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