BTB 4-Firestorm terrain help needed.......

Trezza

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Setting up a defense for this one. Do the SSR shellholes negate the orchards in the hex? Or does it become a combination hex of orchards and shellholes?
 

samtyson

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Looking at the compiled errata for all of the Normandy stuff so far, I found a similar situation answered for different scenarios, so it seems that shellholes would eliminate orchards as well.


Q and A

Does the shellhole creation in scenarios BFP 17 and 18 eliminate woods?
Yes.
 

Chas

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Nothing handy. What does the ASLRB say on this?
 

WaterRabbit

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Nothing helpful.

From B2.1

Shellholes can be created to a maximum of one per hex during play by placing a shellhole counter in Open Ground, orchard, brush, or grainfield immediately after any Original KIA result during a PFPh/DFPh resolution of a Concentrated HE FFE (or aerial bomb/rocket) attack of ≥ 150mm. Such placement removes all entrenchment counters in that hex (although not necessarily their contents) even if the hex was already a shellhole hex. Shellholes occur only IN a Depression—not at its Crest level.
 

dlazov

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Well per normal rules shellholes only remove entrenchments, so the hex is an orchard hex with a shellhole in it.
 

Whizbang1963

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The combination of shellholes and orchard can exist in the same hex.

The orchard can also burn:



Further on Orchards:

14.5 An orchard may be kindled on a DR ≥ 11 and Fire will spread to it from an adjacent Blaze on a DR ≥ 9 (both subject to modification; see Section 25).


But nothing is mentioned about them being able to be rubbled or cleared.

If this was a CG then:
CG7 TERRAIN CHANGES: During the course of the same CG, alterations of printed mapsheet terrain are bound to occur, all of which become "permanent" (barring subsequent Clearance/Removal or Deactivation [11.6123] if applicable). All counters for Fortifications, Rubble, Breaches, Trailbreaks, Shellholes and wrecks are left on-map from scenario to scenario. Any terrain Ablaze at scenario end is resolved as per RePh 11.609. A wreck in a terrain Blaze is not removed from play; instead, it remains on-map (still treated as a LOS Hindrance) and in step 11.6091 of the next RePh will become a Burnt-Out-Wreck. 14 A Burnt-Out-Wreck may neither catch Fire nor be Scrounged, nor may it be removed from play as per D10.4. A Burnt-Out-Wreck is a LOS Hindrance in the same manner as a normal wreck.

and

11.6092 BRUSH, ORCHARD, WOODEN RUBBLE: Place a Shellhole counter in the Location; the other previous terrain no longer exists.


would apply. But this is not the case here.
 
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