The Rookie
Member
Our current Red Factories game has a situation we are not sure on what happens. Russian has 3 German MMC and a leader locked in Melee; two DC's were successfully placed in the hex during the Russian MPh. The detonation of the DC's resulted in all German squads in the hex being broken including the Russian squad, only the 7-0 German leader passed the MC's but ended up pinned. Per rule B11.16 broken units cannot rout while in Melee and must attempt to withdraw in the CC phase. This all makes sense. The Russian advanced a squad into the Melee hex during the advance phase. Now in the CC phase we are unsure what happens.
Here is a picture of the hex.
Thanks Ken
- Are the units still in Melee when all are broken?
- Do the broken units still attempt to withdraw?
- What affect does the Good order Russian squad have on everything?
- Are there other options we are not considering.
Here is a picture of the hex.
Thanks Ken