Broken Ground Design Thread

footsteps

Just visiting
Joined
Oct 19, 2007
Messages
7,412
Reaction score
3,643
Location
Ontario
Country
llCanada
Oh and generic turret national counters
Armour leaders with all the types printed on the front of the counter maybe with CE on them then the same types on the reverse with BU! Then a set of Generic turret counters in nationality colours also
Two years ago I puttered with some incomplete ideas along these lines, but it didn't inspire me.

28998
 

semenza

Senior Member
Joined
Nov 21, 2005
Messages
987
Reaction score
468
Location
Poplar Ridge , NY
Country
llUnited States
Armour leaders with all the types printed on the front of the counter maybe with CE on them then the same types on the reverse with BU! Then a set of Generic turret counters in nationality colours also

AL turrets would be nice.

I think Turrets with Motion would be a very useful combo to help de-clutter vehicles. And also non- turret CE / BU with Motion.

My favorite turrets are the LFT (?) generic in nationality colors. Turret done in black outline on Nationality background. CE side same but turret is white. The whole turret in white for CE makes it very obvious. As cool as I think the camo and such looks on a computer screen I find that it is too much detail on actual counters.

Seth
 

Alan Hume

Elder Member
Joined
May 27, 2013
Messages
1,927
Reaction score
805
Location
EDINBURGH
Country
llUnited Kingdom
Armour leaders with all the types printed on the front of the counter maybe with CE on them then the same types on the reverse with BU! Then a set of Generic turret counters in nationality colours also
That would be pretty awesome for sure
 

clubby

Elder Member
Joined
Dec 27, 2015
Messages
2,829
Reaction score
938
Location
CA
Country
llUnited States
You should make the turret counters that counter Smith tried to make. I use them all the time people think they're cool and useful.
 

olli

Elder Member
Joined
Jun 17, 2003
Messages
8,372
Reaction score
1,997
Location
Scotland
Country
llGermany
Yep full sets of those would be great, such a pity so few were done by countersmith
 

footsteps

Just visiting
Joined
Oct 19, 2007
Messages
7,412
Reaction score
3,643
Location
Ontario
Country
llCanada
You should make the turret counters that counter Smith tried to make. I use them all the time people think they're cool and useful.
I believe they used at different counter size, between 1/2" and 5/8". That would require a new die ($$$).
 

semenza

Senior Member
Joined
Nov 21, 2005
Messages
987
Reaction score
468
Location
Poplar Ridge , NY
Country
llUnited States
The Countersmith turrets were / are a bit larger.

I thought they would be great. I tried them and ended up not liking them. For me they had too much info that was not needed, and some things were less useful than generic. Such as the short barreled guns .... made it harder to quickly see which way the turret was pointed.

I had always wanted tank specific turrets and when they were published I thought they would be the coolest thing, but turned out not to be in practice (at least for me).

Just my take. I will propose the turret / motion counter again though. I think these would be truly useful.

Seth
 

thively

Member
Joined
Dec 3, 2004
Messages
115
Reaction score
30
Location
Texas
Alan,

I'm about to head to the Austin ASL tournament this Friday, and am going to take the mouse pad map/scenario PAD 3 Earning Face. I'm playing it solo and I have run into some map questions.

290801. The hillside wall between G15-G16 doesn't quite fit the B9.6 rule description "with none of the lower Base-Level's terrain appearing between the wall/hedge depiction and the higher Base-Level's terrain depiction." I assume that despite the rule description, it is intended to be an upper level hillside wall.
2. Hex M14 has a steeple. The scenario is set in Teng-chung Burma, 1944. Is the steeple meant to be in play?

Thanks for your help, and I have enjoyed the scenario.
 

footsteps

Just visiting
Joined
Oct 19, 2007
Messages
7,412
Reaction score
3,643
Location
Ontario
Country
llCanada
Alan,

I'm about to head to the Austin ASL tournament this Friday, and am going to take the mouse pad map/scenario PAD 3 Earning Face. I'm playing it solo and I have run into some map questions.

View attachment 290801. The hillside wall between G15-G16 doesn't quite fit the B9.6 rule description "with none of the lower Base-Level's terrain appearing between the wall/hedge depiction and the higher Base-Level's terrain depiction." I assume that despite the rule description, it is intended to be an upper level hillside wall.
2. Hex M14 has a steeple. The scenario is set in Teng-chung Burma, 1944. Is the steeple meant to be in play?

Thanks for your help, and I have enjoyed the scenario.
  1. Yes, treat as upper level hillside wall. My attention to detail was a tad fuzzy when I laid out that bit.
  2. I assume 'yes', treat as a Steeple. The building likely isn't a church, just a big building with a higher bit in one section.
 

thively

Member
Joined
Dec 3, 2004
Messages
115
Reaction score
30
Location
Texas
  1. Yes, treat as upper level hillside wall. My attention to detail was a tad fuzzy when I laid out that bit.
  2. I assume 'yes', treat as a Steeple. The building likely isn't a church, just a big building with a higher bit in one section.
Thanks Alan,
Todd
 

Alan Hume

Elder Member
Joined
May 27, 2013
Messages
1,927
Reaction score
805
Location
EDINBURGH
Country
llUnited Kingdom
BG1 Board?

Is the scenario Pack called Covered a good purchase?

I just saw ot on Evil Bay for $38.00 US.
It's good, it had a lot of playtesting and there is a lot there and a lot of variety, everything from Poland 1920 to the Korean War
only one small problem is that there was a bit of confusion with one of the scenarios so that 'Just Another Day' has the wrong German forces listed but the correct Errata has been published here on Gamesquad so ultimately that is not a major problem.

I hope Alan does more scenario packs
 
Last edited:
Top