bprobst
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The VC state (in both versions): "The British win at game end if they Control >= 5 of the 6 building hexes that are <= 4 hexes from 47CC6."
Let's pick the nits first: all of the "British" in this scenario are Gurkhas. Why not call them Gurkhas? A common complaint, but whatever. Slightly weirder: all of the eligible building hexes are within 3 hexes -- why is the radius set to 4?
None of that's important, though. The important issue is that all of the buildings are huts. That means there is a significant potential for them to collapse during the course of the scenario. Indeed, with no prohibition on kindling, the Japanese could deliberately collapse all of them, or a significant number of them, before the Gurkhas can even get close enough to see them.
Collapsed huts are explicitly not buildings (although they are still huts). Neither player can gain (or lose) Control of something that doesn't exist.
If there are < 5 huts not collapsed, can the Gurkhas still win?
The best fix that I can think of is to replace "building" with "hut" in the VC. No matter what condition they're in, they're always huts, and even if they're blazing, Control can be established via the procedure in A26.161.
It just seems odd to me that this has never come up before, since it seems a fairly popular scenario; I couldn't find any prior discussion about this.
Let's pick the nits first: all of the "British" in this scenario are Gurkhas. Why not call them Gurkhas? A common complaint, but whatever. Slightly weirder: all of the eligible building hexes are within 3 hexes -- why is the radius set to 4?
None of that's important, though. The important issue is that all of the buildings are huts. That means there is a significant potential for them to collapse during the course of the scenario. Indeed, with no prohibition on kindling, the Japanese could deliberately collapse all of them, or a significant number of them, before the Gurkhas can even get close enough to see them.
Collapsed huts are explicitly not buildings (although they are still huts). Neither player can gain (or lose) Control of something that doesn't exist.
If there are < 5 huts not collapsed, can the Gurkhas still win?
The best fix that I can think of is to replace "building" with "hut" in the VC. No matter what condition they're in, they're always huts, and even if they're blazing, Control can be established via the procedure in A26.161.
It just seems odd to me that this has never come up before, since it seems a fairly popular scenario; I couldn't find any prior discussion about this.