Bridge Rout Question - Pegasus Bridge

Kihmbar

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Where would a unit in hex Y19 rout to if there is a known enemy unit in hex Z17?

Here's the map (excerpt):
View attachment 30618

An oddity came up while playing a Pegasus Bridge scenario the other day. Units broke in Y19 and then we got to the rout phase. Typically they would rout toward the nearest woods or building - Z20. However once they get to Y21 (the exit hex for the bridge), hex Z20 would be routing closer to a known enemy unit. The building in Z20 is not initially closer to a known enemy unit, and the enemy unit is not "discovered" part way through the rout (allowing a new target hex to be designated). Could someone shed some light on this? I'm sure I'm forgetting some nuance of the routing rules. Thanks.
 

Mr Incredible

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I think the last para of A10.51 covers this.

Before you even start routing you will plainly see that you can't reach Z20 because of the bridge quirkiness.

You can then rout to other terrain, for instance the PB or even just LC back along the bridge 1 hex.

:ciao:
 

klasmalmstrom

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I think the last para of A10.51 covers this.

Before you even start routing you will plainly see that you can't reach Z20 because of the bridge quirkiness.

You can then rout to other terrain, for instance the PB or even just LC back along the bridge 1 hex.
And I believe that if the Pillbox has room for the broken unit, it becomes the rout target, see B30.5:
"A pillbox is equivalent to a building for both rout [EXC: Known enemy units; see 30.7] and rally purposes..."
 

Kihmbar

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And I believe that if the Pillbox has room for the broken unit, it becomes the rout target, see B30.5:
"A pillbox is equivalent to a building for both rout [EXC: Known enemy units; see 30.7] and rally purposes..."
That's what I was missing, not in the routing rules but in the Pillbox rules. Thanks.
 
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