Nat Mallet
Member
I felt sorry for the AAR forum, as it had no posts yet, so I decided to start the ball rolling.
This AAR reviews the Bread Factory #2 scenario, played about a week and a half ago against Adrian Earle (a particularly talented and patient player). He played Russians while I played Germans. Adrian destroyed me, and this, even without the use of his AT gun and reinforcements. Then again, this is my 2nd game, compared to his 16+ years of experience. I'm just glad I remembered most of the rules.
I tried to keep my strategy simple so I could focus on the rules a bit more, and not get overwhelmed by his forces in the middle of the game, panic, and do something stupid. I was to use my HMG as a base of fire to pin his squads down, assault the north building and the west building with two squads to prevent his reinforcements from coming in to the target buildings and use my reserves to assault the said target buildings. My strategy went in the sewer (with one of my assault forces) in the middle of turn one.
Adrian positioned his machine guns in such a way to neutralize those two assault forces, which pretty much got cut to pieces due to bad leadership on my part. For example, I used the culvert to move to the north, but the machine gun positioned there just fired at anything coming out of the hole. Instead of clearing that machine gun nest, I kept moving troops out (I know, I know).
Adrian's dice roles were not helping either. In one instance, that machine gun rolled 2,2,3,9 (I believe), eliminating a 9-2 leader and a squad. He commented that I should be screaming at the dice.
Somewhere in turn 5, we stopped playing, although I considered doing so much earlier to try another scenario.
Lessons learned:
* Leaders and SWs should go together
* If at first you don't succeed, DONT try again
* Assaulting requires aggressiveness, decisiveness and boldness
* Stacking is bad
* Form fire groups as much as possible
Fortunately, Adrian is patient and passionate ASL player, enough to keep playing a newb like me. I look forward to our next match.
Nat
This AAR reviews the Bread Factory #2 scenario, played about a week and a half ago against Adrian Earle (a particularly talented and patient player). He played Russians while I played Germans. Adrian destroyed me, and this, even without the use of his AT gun and reinforcements. Then again, this is my 2nd game, compared to his 16+ years of experience. I'm just glad I remembered most of the rules.
I tried to keep my strategy simple so I could focus on the rules a bit more, and not get overwhelmed by his forces in the middle of the game, panic, and do something stupid. I was to use my HMG as a base of fire to pin his squads down, assault the north building and the west building with two squads to prevent his reinforcements from coming in to the target buildings and use my reserves to assault the said target buildings. My strategy went in the sewer (with one of my assault forces) in the middle of turn one.
Adrian positioned his machine guns in such a way to neutralize those two assault forces, which pretty much got cut to pieces due to bad leadership on my part. For example, I used the culvert to move to the north, but the machine gun positioned there just fired at anything coming out of the hole. Instead of clearing that machine gun nest, I kept moving troops out (I know, I know).
Adrian's dice roles were not helping either. In one instance, that machine gun rolled 2,2,3,9 (I believe), eliminating a 9-2 leader and a squad. He commented that I should be screaming at the dice.
Somewhere in turn 5, we stopped playing, although I considered doing so much earlier to try another scenario.
Lessons learned:
* Leaders and SWs should go together
* If at first you don't succeed, DONT try again
* Assaulting requires aggressiveness, decisiveness and boldness
* Stacking is bad
* Form fire groups as much as possible
Fortunately, Adrian is patient and passionate ASL player, enough to keep playing a newb like me. I look forward to our next match.
Nat