I had fun Carl. Think I played one of your scenarios in the "pick up and go" category - "The Way Back To Kohima". Martin has the feedback sheet.
Funny thing on that was three of us were looking at the scenario and thought that there was something wrong with the map - it should be the other way round. Then helping someone else set it up I realised that it was OK. Weird - that is the trouble with tournys - you get tired.
My feedback for the scenario was that the walking wounded should be allowed to CX to get into bamboo. As it stands the SSR states they cannot CX so cannot get into bamboo. Hopefully we got that right?
Only other thing was why have it at the full 8 turns when the Japanese turn 8 is a bit redundant. The Brits are off the board by turn 8 and it is game won or lost at that point. Now that I look at the scenario card it states in writing that the game length is 7.5 turns - but we are all used to the red triangle on the turn track............
My opponent and I thought that the balance was OK (we had a close game - I lost as the Brits by only getting 2.5 squads off the board) and that it was a good little PTO scenario.
Many thanks to Martin and Simon for all their hard work - and to the sponsors for all the prizes (none of which I won