apbills
Elder Member
The DRM are listed in the table as "at half MP allotment" but are a bit confusing/misleading.
Graveyards, Buildings and Rubble do not call out the reduced DRM for using more than half movement.
Graveyard
18.41 ... Otherwise, only fully-tracked vehicles may enter a graveyard and they must expend half their MP allotment plus check for Bog (D8.21) with a +3 DRM [EXC: motorcycles may enter via a non-road hexside at a cost of four MP, except across a wall or hedge].
Building
B23.4 ... A vehicle may enter a building hex only via VBM (D2.3), Factory Stairwell (23.742), or by risking rubble/cellar collapse (23.41) [EXC: Marketplace; 23.73], and may never occupy an upper building level.
23.41 CELLARS: Only a fully-tracked, CT, BU AFV without Riders may enter a building obstacle [EXC: Marketplace (23.73); Factory Stairwell (23.742)] and does so at a total MP cost equal to half of its printed MP allotment (plus the additional one-fourth of its MP allotment if it makes an OVR attack; D7.1).
Rubble
B24.4 ... Vehicles may not enter a rubble hex unless they are fully-tracked, and must expend half their MP allotment plus check for Bog (D8.21) with a +3 DRM in the rubble hex.
So only a fully tracked AFV can even enter the building, and only a fully tracked vehicle can enter graveyard and rubble, all non-fully tracked vehicle types are NA on the terrain chart. I can not find a reference allowing a reduced DRM for using full MP in these three terrain types.
It is woods that allows for the full MP expenditure (of fully tracked vehicles) and reduced BOG DRM.
Woods
13.41 VEHICLES: Any vehicle may enter a woods hex without using Road or VBM by expending all of its movement capability (other than for starting [D2.12], stopping [D2.13], towing [C10.1] and even if using Minimum Move) to enter that hex and then making a Bog DR [EXC: Motorcycles must be pushed].
13.42 FULLY-TRACKED: A fully-tracked vehicle may also enter a woods hex (by other than Bypass, Trail Break, or Road) by expending half of its MP allotment in that hex, but it must check for Bog (D8.21) with a +3 DRM.
Maybe I missed something, but more precise language in the table would be (if I did not miss a reference to reduced DRM for using full MP)
At some point I thought there was errata or a Q&A regarding that table, but I have not found it.
+3 | *Entry of woods, graveyard, wooden-building or rubble, at half MP allotment |
+4 | *Entry of stone building at half MP allotment |
Graveyards, Buildings and Rubble do not call out the reduced DRM for using more than half movement.
Graveyard
18.41 ... Otherwise, only fully-tracked vehicles may enter a graveyard and they must expend half their MP allotment plus check for Bog (D8.21) with a +3 DRM [EXC: motorcycles may enter via a non-road hexside at a cost of four MP, except across a wall or hedge].
Building
B23.4 ... A vehicle may enter a building hex only via VBM (D2.3), Factory Stairwell (23.742), or by risking rubble/cellar collapse (23.41) [EXC: Marketplace; 23.73], and may never occupy an upper building level.
23.41 CELLARS: Only a fully-tracked, CT, BU AFV without Riders may enter a building obstacle [EXC: Marketplace (23.73); Factory Stairwell (23.742)] and does so at a total MP cost equal to half of its printed MP allotment (plus the additional one-fourth of its MP allotment if it makes an OVR attack; D7.1).
Rubble
B24.4 ... Vehicles may not enter a rubble hex unless they are fully-tracked, and must expend half their MP allotment plus check for Bog (D8.21) with a +3 DRM in the rubble hex.
So only a fully tracked AFV can even enter the building, and only a fully tracked vehicle can enter graveyard and rubble, all non-fully tracked vehicle types are NA on the terrain chart. I can not find a reference allowing a reduced DRM for using full MP in these three terrain types.
It is woods that allows for the full MP expenditure (of fully tracked vehicles) and reduced BOG DRM.
Woods
13.41 VEHICLES: Any vehicle may enter a woods hex without using Road or VBM by expending all of its movement capability (other than for starting [D2.12], stopping [D2.13], towing [C10.1] and even if using Minimum Move) to enter that hex and then making a Bog DR [EXC: Motorcycles must be pushed].
13.42 FULLY-TRACKED: A fully-tracked vehicle may also enter a woods hex (by other than Bypass, Trail Break, or Road) by expending half of its MP allotment in that hex, but it must check for Bog (D8.21) with a +3 DRM.
Maybe I missed something, but more precise language in the table would be (if I did not miss a reference to reduced DRM for using full MP)
+3 | *Entry of woods at half MP allotment, graveyard, wooden-building or rubble |
+4 | *Entry of stone building |
At some point I thought there was errata or a Q&A regarding that table, but I have not found it.