Couldn’t agree more. I would hope that, in the absence of common sense, designers would put in an SSR to avoid confusion.You should confirm with your opponent, for sure.
Technically, I think the rules want the artwork to pass entirely through the hex and into the next hex in order for it to be a Stream. When the VASL board got drawn, the Map Elf may have omitted that by accident or ignorance. Or the real hardcopy board itself may have done so, for the same reasons.
As said Map Elf for many boards (can't recall if I did bd50), I personally believe the necessity for the artwork to cross over into the next hex is silly, and, for example, the stream ends as shown in your post are obviously streams. This attitude is objectionable to some, highly-so for at least one member of gamesquad. To the extent that it causes unnecessary difficulties for the community, I regret that, and think it'd be a good idea to change the boards so that they're not confusing. I'd like it better if common sense prevailed, but that's not ASL
Would it not have to fall into one of the four categories of water obstacle ie canal, river, pond or lake/ocean? I don't think that a "non-stream end hex" would qualify under the definitions of any of those.I raised this point with regard to certain of the earlier boards and was told that these were stream hexes and we did not need errata on that point. Personally, I think this is wrong but without confirming it with my opponent I would play them as stream hexes (even though they are not!)
Additionally, if the blue colour covers the centre dotand they are not stream hexes then they are water obstacles instead.
21.1 A Water Obstacle is a body of water large enough to stop normal movement of men and vehicles, which cannot enter without special assistance. Any non-stream hex whose center dot is emplaced in a blue background is a Water Obstacle hex.
That's what I thpought but if you read the definition of "water obstacle" it's clear that this is what it is, if it's not a stream. I think it defaults to a river as they are "usually of multihex width...." This does not exclude a single hex river!Would it not have to fall into one of the four categories of water obstacle ie canal, river, pond or lake/ocean? I don't think that a "non-stream end hex" would qualify under the definitions of any of those.
21.12 RIVER: A river is a larger waterway usually of multi-hex width, which extends in a continuous flow of water hexes off the board end.That's what I thpought but if you read the definition of "water obstacle" it's clear that this is what it is, if it's not a stream. I think it defaults to a river as they are "usually of multihex width...." This does not exclude a single hex river!
I agree, but if you're going to play the "strict wording of the rules" game with terrain, then you can't say this is a Pond, because B21.13 doesn't define what a Pond looks like, just how it's played. Just as B23.1 says that Building hexes contain rectangles - which is exactly why 64K7 resulted in a question when it came out, because it didn't have a rectangle:Clearly this body of water is a pond...
If you're talking about VASL, yep, I will do that, if someone with the hardcopy boards will send me screen shots of the stream ends. Because if the stream ends don't cross two hexsides on the hardcopy boards, I'm not gonna make the VASL boards do it.Perhaps, some day, could the boards with those ambiguous "dead-ends" be corrected to avoid any confusion?
I didn't check, but I seem to remember that some physical boards already have those ambiguous stream dead-ends.If you're talking about VASL, yep, I will do that, if someone with the hardcopy boards will send me screen shots of the stream ends. Because if the stream ends don't cross two hexsides on the hardcopy boards, I'm not gonna make the VASL boards do it.
I think that the definition of a pond is clear enough in 21.13.I agree, but if you're going to play the "strict wording of the rules" game with terrain, then you can't say this is a Pond, because B21.13 doesn't define what a Pond looks like, just how it's played. Just as B23.1 says that Building hexes contain rectangles - which is exactly why 64K7 resulted in a question when it came out, because it didn't have a rectangle:
View attachment 20986
And if we REALLY wanna go there, B20.1 says that Streams cross two hexsides - not three. So one could argue that a Y-junction of stream-ish things isn't actually a Stream hex. Ain't we having fun?
The EX in B.1 says, "Common sense must prevail". IMO, that's why 50K1 and AA10, as drawn in the VASL examples at the top of this thread, should be played as Stream hexes. But I recognize that parsing the ASLRB is a big part of what we do, and "Common sense" doesn't always hold. Shrug.
I disagree. K1 and AA10 are not stream hexes and due to the artwork not extending through two hexsides (as discussed above). However, since the artwork contains blue, I'd argue they are not drawn to indicate gullies, either, ref. B19.1:An additional problem arises when a stream is dry : it is considered as a gully... and gully depictions don't follow the same rules as streams. The "dead-end" hexes suddenly become Depressions...
Who said that they are "drawn to indicate gullies"?I disagree. K1 and AA10 are not stream hexes and due to the artwork not extending through two hexsides (as discussed above). However, since the artwork contains blue, I'd argue they are not drawn to indicate gullies, either, ref. B19.1:
B19.1 ...containing a thin, meandering black line enclosed in a light brown background which, in turn, is enclosed in a dark green background is a gully.
So K1 and AA10 are not streams by rule (crosses two hexsides) and are not gullies by rule (do not meet the "art rules")--simply open ground.
B20.41 DRY: If a stream is dry, it does not exist; rather, it is considered a gully for all purposes, and all marsh hexes on the same board are considered mudflats.