Board 5 changes

apbills

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I was just setting up a scenario with board 5 and noticed the woods are no longer the same along the board edge. I think the only thing it does is prevent bypass along the board edge of K10, M10 and O10. Something missed when creating the SK boards.
Old style board:
21690
SK/VASL board:
21691
 

Wayne

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...and not just board 5.

IIRC, when MMP redid some/most/all SL and TAHGC ASL-era boards from scratch
(because late-century art masters hadn't survived well),
they gave their board-redo artists liberty to
approximate rather than duplicate
(else artist time/cost would have been far higher).

[I recall suggesting use of board version numbers would useful,
but version control was not something they wanted.
Consequently, today it's up to the players to notice,
"you know, your board differs from my board."]
 

MajorDomo

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Once played Dying for Danzig on VASL.

I was closing in upon the final VB building in pretty good shape.

Ran a stack across the street to the stone building next to the VB, confident there was no LOS. My opponent says 6 down 2 right through a building. After we exchanged pics, it was clear his VASL board building barely covered the center dot, mine was almost to the hexspine.

We took back the move, my board was a later version, we reset and went on playing.
 

von Marwitz

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...and not just board 5.

IIRC, when MMP redid some/most/all SL and TAHGC ASL-era boards from scratch
(because late-century art masters hadn't survived well),
they gave their board-redo artists liberty to
approximate rather than duplicate
(else artist time/cost would have been far higher).

[I recall suggesting use of board version numbers would useful,
but version control was not something they wanted.
Consequently, today it's up to the players to notice,
"you know, your board differs from my board."]
Nowadays, VASL should automatically 'pull' the newest board-version if you have not stored it locally on your machine. So this problem should me (mostly) covered, I guess.

For FtF-play, per definition, both players will always be using the same board(s).

As such, the issue should now be limited mostly to occasions, where setups are prepared in advance and players are using different board versions for the purpose (possibly working offline while using VASL). In such cases, Bore-Sighted locations might turn out not to work or planned initial movements screwed up if Bypass turns out to be impossible (like in your Bd 5 example).

von Marwitz
 

Stewart

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I was just setting up a scenario with board 5 and noticed the woods are no longer the same along the board edge. I think the only thing it does is prevent bypass along the board edge of K10, M10 and O10. Something missed when creating the SK boards.
Old style board:
View attachment 21690
SK/VASL board:
View attachment 21691
Pretty sure that's just bad editing.
I see far more woods hexes leading to the edges preventing a LOT of bypass opportunities.
It doesn't make a difference in LOS (L10 to N10) it just looks overcrowded.
 
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