Grunt
Recruit
Played Blazin' Chariots twice the other day. Twice, because I didn't last past turn 2 either game. I was the Brits. In the first game my plan was to drive up along the right flank and try to get around or behind the Germans. The Germans set up spread evenly across the the front. I had three tanks on the left to try and get side shots as the Germans turned to face my attack. The Brits are hampered by +2 sun blindness. My troubles began as I moved onto the boards. The Germans opened up and nailed three of my tanks during my movement. Then, in their prep fire the Germans nailed three more. This with me remaining in motion too. I resigned then and there. My opponent was pretty hot with the dice as well so I thought I'd give it another try. He can't be that lucky two games in a row, right? My strategy for the second game was basically the same. I just don't think the Brits should attack frontally into that sun. Ther Germans set up as before. This time I used smoke where I could get it and remained in motion. This time only one tank was killed during my movement. In my opponent's prep fire he killed two more with the help of acquisition. My turn two movement saw me lose three more. I resigned then. In both games I never fired a shot since I remained in motion at all times.
On the ROAR this is an evenly balanced scenario. But I fail to see how the Brits have a chance. What'd I do wrong?
On the ROAR this is an evenly balanced scenario. But I fail to see how the Brits have a chance. What'd I do wrong?