Big OVHS 19pm AAR with pictures

TankDawg

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Hi Guys,

For a nicer layout and bigger pictures, make sure to check out the full AAR at Robert Delwood's page:

http://benedict.isomedia.com/homes/delwood/OVHS_Jeff_2.html

OVHS 19pm


Quick Overview:

Jim and I played this way back in May at the annual Enfilade tourney. . We played on Friday from 6pm to 10pm then on Saturday from 9am to 5pm, and we DID get blurry at the end. (Jim forgot to fire a panther at a Sherman and I forgot to ‘pick up’ a german HMG that I could have really used in def. fire phase.)

Setup and Purchases

I had not been able to link my perimeter during the AM (who could?) so had 5 different set up areas which made launching a coordinated attack a little challenging. (Note – to give you good idea of my frame of mind, please review ‘Final Thoughts’ http://benedict.isomedia.com/homes/delwood/OVHS_Jeff.html#Canadian_Mistakes from 19am)

I purchased an inf company, 2 OBA modules and a MMG platoon. The MMGs were really in anticipation of the night CG date, since I needed them in place at the start of that one. I rolled well for leaders again. So I now have 10-2 and three 9-2s!

Jim purchased a Panther Platoon, 2 more 88s and 2 75L ATGs and a PzG company. (yikes!)

Goals

Needed to police up the 5 LVP’s I occupied but did not control from the AM turn, as well as get a couple more to make up for only getting 7 in the first CG.

I wanted to push out farther all across the front before he brought reinforcements on. Specifically I wanted to capture the crossroads and buildings in X23 area. They were lightly held and if I could grab them quickly, I might be able to hold.


http://216.106.57.174/ASL/jnew_turn1center.jpg


I also wanted to grab the H10 Crossroads along with N14 LVP.

Game Start

Along with Steve D who is playing Alan bills in the same CG and date, I was very afraid that Jim might choose an attack chit which would have really hurt me. I was strung out and had he brought a bunch of Panzer Lehr on the map on turn 1 I would have been in a world of hurt.

Jim chose Idle and I attack.


Turn 1
Smoke is being fired by Shermans and Mortars with rate and I make my move on LVP location in V18 http://216.106.57174/ASL/jnew_turn1centersmoke.jpg
First of 2 75L AT guns pop out. They did a LOT of damage to my infantry. The Milk Factory only has dummies and quickly falls. http://216.106.57174/ASL/jnew_turn1milk.JPG

I brought in my reinforcement company to secure the crossroads at H10.
http://216.106.57174/ASL/jnew_turn1west.jpg


Turn 4
Despite effective FFE’s of Smoke and WP, my attack is floundering up the middle on ridge. His panther has scared away all my shermans. However, my infantry are making some headway and the LVP Building in N16 falls to the Canadians. I do get a Sherman on a panther flank, knowing that I can win the gun duel…until he reveals a 9-2 AL in the Panther – scratch another Sherman.
http://216.106.57174/ASL/jnew_turn4center.jpg


Turn 5 and 6 –

Despite horribly ineffective 100mm OBA from me (either I don’t get radio contact, or battery access, or accuracy), the crossroads at H10 falls to the Canadians
http://216.106.57174/ASL/jnew_turn6west.jpg

Two memorable events for me. Jim moves a panther up a little too far without infantry support by the crossroads of H10. My PIAT hits rear armor! But then fails to penetrate. I just cant afford to miss opportunities like that. I just know that panther is going to hurt me for many CG dates to come. Event number 2 – Jim is pretty stretched out, so after breaking his squad possessing a HMG in hex F16, I made a mad dash for the hex and get it! It is an LVP hex that would further cut his set up area and it also has a HMG just sitting there. Well, then 16 hours of gaming takes its toll - I neglect to possess the HMG. He counter attacks with 2 squads and instead of defensive firing on the 24 table, I am on the 8 table. He survives, advances in and in the post game melee phase retakes the hex and the HMG. How stupid on my part!

In the center, my attack has been completely repelled by his force.
http://216.106.57174/ASL/jnew_turn6center.jpg

Canadian Goals Reviewed:

Needed to police up the 5 LVP’s - Succeeded (Cross Roads and Milk Factory)

capture the crossroads and buildings in X23 area - completely failed.

I also wanted to grab the H10 Crossroads along with N14 LVP - Succeeded.


Losses:

Canadian:
1 Firefly
2 Shermans
about 8 squads and a couple of leaders


German:
4.5 squads



LVP Total 14, Cumulative 21



Final Thoughts

As the Canadian, I was pretty down after this CG (which partially explains why it took so long for AAR. I could not believe that I missed an opportunity to bag a panther and was very upset that I lost so many squads in the middle. (But I have since learned that this area is deadly for both). On the plus side, I did get 14 LVPs and need to average 11 a game to prevail. I also was able to completely link my entire perimeter which is a HUGE advantage in setup. The German does not have this luxary. While Jim and the Germans gave up some terrain, their losses were miniscule and he will be able to mount a counter attack soon.

I had higher hopes for my FireFlies, but even if they hit a panther, penetration is not guaranteed (unfortunately, the reverse is not the same).

I am fascinated to see how the night goes.


Lemmie know your thoughts and questions


Jeff
 

Klaus Fischer

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Jeff,

another nice one :D
It's great to see the pictures and I feel with you for missing the Panther :wink:
Let us know how the night goes.
Ciao

Klaus
 

apbills

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Jeff,

Very good point about the setup areas. I spent much of my first scenario as the German digging holes across the back so that I had one setup area. I then purchased some more to fill in the gaps.

Steve and I have been out of it for some time now due to work related constraints. I suspect we will be stalled for some time now as well. One fo the biggest problems has been VASL4 - it just wouldn't sync our large file. Maybe the latest works better, not sure.

No ASL for several months is beginning to wear, but I see no letup with work.

Alan
 
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