agoldin
Member
Hello Brain Trust,
I'm posting because I'm looking for some ideas as to how to play as the German attacker in this scenario. ASL scenario archive scores the scenario as 2-0 German and ROAR is 5-6 US, but I don't see how the Germans can pull off a win against an American forward defense short of being totally reckless. I'm playing my friend Stephen who has succeeded at using well-called OBA and a skillful infantry defense to keep me bottled up in the bocage. As a result, there's no way I'm going to get my infantry to the capture the road intersections on the far side of the board in the five turns remaining. Simply marching from entry side of the board along the road with a leader to the nearest victory intersection takes five turns, unopposed. And that leaves only four turns for clearing the town. At the moment I've lost two Panthers to OBA and the third to a Bog for trying to bust through bocage. The remaining Panthers can get a couple kills on his M-10s but my reinforcements are still going to have to fight their way to the town. Meanwhile, his fighter-bombers are coming in and I'm going to have to disperse to so as I don't offer any more easy targets for his artillery or air. Current situation is shown attached.
My read of the map is that the Germans (infantry and tanks) have to stay on the road, consequences and casualties be dammed. While the 548s can enter as riders, the majority of the infantry has to stack with leaders and walk the distance, making them lucrative targets for OBA or air. To win, I have to capture all four crossroad hexes and kill at least 10 CVP, or some combination thereof. The best idea I got (for the next iteration, assuming we play again) is to drive right up to the American infantry with my Panthers and 548s as riders. Use my riders to draw his fire, hoping they don't all get killed, and let my Panthers do their work against the now-unconcealed Americans. Dismounting the riders and having them use Armored Assault may be a somewhat better option to keep my infantry alive but I will have to burn a turn to do that. Both options seem like a costly way to do the job. The following turns I'm going to have to start the tanks, bypass any remaining enemy infantry and see if I can get some kills on his tanks to open the road for my reinforcements. That, of course, will make me more vulnerable to a "Sherman swarm" and the other infantry he's got in the backfield.
Does anyone have a better suggestion?