Looking at C1.72 Harassing Fire, a two-hex radius extends from the “target” hex within “two” hexes (double the normal range of a FFE), so I would say “and every hex within 4 hexes”. But I’m just a newbie.
Well, I'm a grognard and I'm having a hard time understanding this ruling so your instincts are true young padawan. It contravenes a number of other ASLRB conventions as well:
From KGP:
When the U.S. player purchases a pre-game Bombardment, he records a secret Pre-Reistered hex for it. To resolve each Bombardment. after all on-map set up is completed he places an AR counter in the Pre-Registered hex and makes a C1.31 error DR (with the white dr halved: FRU) to determine the Bombardment Centre Hex. He then places a FFE:C counter in that Centre Hex.
All hexes within seven hexes of that hex now undergo Bombardment as per C1.82-C1.823. There are no "spared hexes". After the Bombardment has been fully resolved, its FFE:C is removed and the Bombardment RG is eliminated. Each Bombardment is fully resolved before conducting another Bombardment (if any).
From VoTG:
When (he German player purchases a pre-game Aerial Bombardment, he records a secret Pre-Registered hex for it. To resolve each Bombardment, after all on-map setup is completed he places an FFE:1 counter in the Pre-Reg hex and makes an accuracy dr per C1.732;. The final placement hex is the center hex for the Bombardment,
and all hexes within two hexes of that hex now undergo a Bombardment as per C1.82-C1.823. There are no immune hexes. Each Bombardment is fully resolved before conducting another Bombardment (if any). After a Bombardment is resolved the FFE:1 counter is removed and that Bombaidment RG is Eliminated.
The SSR states from this scenario states:
Prior to all set up the Russian secretly records three pre-registered hexes for Bombardment (C1.8) with a four hex radius. These are automatically accurate and there are no immune hexes.
In light of this ruling I think there should be errata posted for this scenario revising this SSR to state:
5. Prior to all set up the Russian secretly records three pre-registered hexes for Bombardment (C1.8). To resolve each Bombardment. after all on-map set up is completed he places an AR counter in the Pre-Registered hex. He then places a FFE:C counter in that Centre Hex.
All hexes within THREE hexes of that hex now undergo Bombardment as per C1.82-C1.823. There are no "spared hexes". After the Bombardment has been fully resolved, its FFE:C is removed and the Bombardment is finished.
This revision would clearly state the intention of the designer
@Chas . I know this scenario has gotten play before and I would be interested in how others played this SSR
@jrv ,
@JimWhite . Perhaps
@rreinesch can tell us how it was played at Texas Team Tournament???