Philippe D.
Elder Member
Here's a situation that just happened to me in a PBEM game.
A Russian Berserk squad is in a Location with an enemy (Hungarian) squad and leader - not yet in Melee, they just arrived. Fire at the enemy results in a Heat of Battle for the squad, and it rolls a Surrender result. What happens?
My understanding is that the Hungarians do surrender, and that the Russians have to reject the surrender and invoke No Quarter since Berserkers do not take prisoners. But does this trigger Massacre? (Actually, No Quarter was already in effect - does this change anything to the Surrender?) And does the squad lose its Berserk status? It didn't reach CC stage, and the leader is broken and will rout away.
(Actually, this very Berserk squad already ruined the Hungarian game; they went Berserk on turn 1; on turn 2 they charged a StuG that was forcing the Russian armor at a distance, survived all fire defensive fire and entered the StuG's hex, allowing the armor to close in. The StuG escaped CC, then managed to discharge its sD, then survived all Defensive Fire and CC Reaction Fire when it started in reverse, moving under cover of smoke. Now the same berserk squad is taking out the HMG squad next to the StuG.)
A Russian Berserk squad is in a Location with an enemy (Hungarian) squad and leader - not yet in Melee, they just arrived. Fire at the enemy results in a Heat of Battle for the squad, and it rolls a Surrender result. What happens?
My understanding is that the Hungarians do surrender, and that the Russians have to reject the surrender and invoke No Quarter since Berserkers do not take prisoners. But does this trigger Massacre? (Actually, No Quarter was already in effect - does this change anything to the Surrender?) And does the squad lose its Berserk status? It didn't reach CC stage, and the leader is broken and will rout away.
(Actually, this very Berserk squad already ruined the Hungarian game; they went Berserk on turn 1; on turn 2 they charged a StuG that was forcing the Russian armor at a distance, survived all fire defensive fire and entered the StuG's hex, allowing the armor to close in. The StuG escaped CC, then managed to discharge its sD, then survived all Defensive Fire and CC Reaction Fire when it started in reverse, moving under cover of smoke. Now the same berserk squad is taking out the HMG squad next to the StuG.)