Yes, this is my understanding.Just confirming my understanding (or not?). Berserk unit gets +2 DRM in ambush, +1 for being Berserk, and +1 for being Lax (as Berserk units are automatically Lax). Correct?
Maybe if you roll Ynkelonium-Terkonite coated dice in an anti-matter environment, you might be able to reverse the reverse quantum effect. Make sure though, not to be destroyed yourself by anti-matter. Perhaps you can ask an Accalaurie-buddy to handle the rolling.Thanks Herr Oberst.
Not that it matters in practice - my regular opponent has the wood over me when it comes to ambush, whether I have a 2 DRM advantage or not, the outcome is usually the same. I think it's a reverse quantum effect - instead of a superposition of all possible outcomes, there is actually only one possible outcome, and when we measure it by rolling the dice, the waveform collapse just forces the dice to be what they had to be to achieve the inevitable...
It can also be an opposing unit advancing during the APh of the next player Turn (an even rarer occurrence).So for a Berserk unit to be in Ambush another unit would have to Advance into the hex - that means that both units would be subject to the modifiers for Ambush.
One thing I tried when I knew zerk would be moving into one of my hexes is I moved all my units that could have been targets away, but adjacent to the hex he would charge, leaving him only the choice of a weak unit he would probably kill. Once the zerker went back to normal after his CC, my adjacent units would shoot him up in my next fire phase. Unfortunately I don't remember if it worked. Special circumstances to set that up though.As JR said
As they are already at the scene of the carnage, so the ""Ambush"" step is not often a real problem
It is when the Carnage comes to them that its a problem for the ""Zerkies""
Killing them by attacking them in CC is one of the ""Possibly"" EASIER ways of dealing with them
Not that it's ever easier dealing with them
Berserkers charge the nearest know enemy unit, das tut meir laud.In a brain explosion recently I left a concealed unit in a building hex waiting for a zerker, thinking about all the ambush advantages I would get, forgetting that (a) they would lose concealment when the zerker moved in, and (b) even if they didn't, they would be forced to fire when the zerker moved in, thus losing concealment, and (c) no ambush since no advance. It didn't work out well, they were broken by the zerker's in-hex advancing fire. "Luckily" they were able to rout out and upstairs, only to be encircled and eventually surrender.
Unfortunately no - see edit. Brain explosion was complete :-(Berserkers charge the nearest know enemy unit, you got robbed.
Yes, but who doesn't want to advance into CC with a Berserker in order to ambush and kill it, scratching it off your bucket list?However it is rare that Berserkers are involved in an Ambush. When they enter the opponents hex they are marked with a CC counter signifying that they did not Advance in (see the first line of A11.4 - Infantry must Advance into CC unless reinforcing for an Ambush to occur).
So for a Berserk unit to be in Ambush another unit would have to Advance into the hex - that means that both units would be subject to the modifiers for Ambush.
But they wouldn’t lose concealment, detection is made by ”non-berserk units” entering the hex (A12.15).In a brain explosion recently I left a concealed unit <edit: with another unconcealed unit> in a building hex waiting for a zerker, thinking about all the ambush advantages I would get, forgetting that (a) they would lose concealment when the zerker moved in, and (b) even if they didn't, they would be forced to fire when the zerker moved in, thus losing concealment, and (c) no ambush since no advance. It didn't work out well, they were broken by the zerker's in-hex advancing fire. "Luckily" they were able to rout out and upstairs, only to be encircled and eventually surrender.
Yes. The Berserker has to be fired at - with FPF if other fire opportunities are already exhausted.But they'd still need to fire when the hex was entered, wouldn't they?
Yes, but if there are no other known enemy units in sight, the concealed units would not lose concealment after firing since berserk units are not good order units.But they'd still need to fire when the hex was entered, wouldn't they?
There is, however, the chance that the Berserkers' TPBF (EDIT: Halved vs. Concealed, halved again during the AFPh) might unconceal them.Yes, but if there are no other known enemy units in sight, the concealed units would not lose concealment after firing since berserk units are not good order units.