Break Time from the scenario! :toast: :cool1:
No Conscript squads!
I dislike Con Sq's
= win by mass not tactical skill to me. Although I guess getting those masses :kotz: into place takes some skill...
I prefer quality over quantity, especially in the CM system, although quantity can overwhelm quality here. :halo:
I see CM as a game of one players tactical skill vs another players tactical skill.
Not as a mass of units vs a few units but as players moving highly specialized units (whatever the situation) into just the right positions.
Obviously in this round with all the points there will be some "masses" but I wanted this to be a nice slug-fest. I did go back and remove all the "damage- craters, fires, rubble" since there will be enough of them quickly, and to limit the load times as much as possibile.
(Rd 2 of the CMAK tourney had 10+ minute load times & that was just Turn 1! With damage, movement, firing, dust etc that easily stretch to 15+ min later on.)
BTW- 10,000 pts= 42 Companies, 378 Sq's, @ 4158 pixel men (-Hq's -mgs) and, they occupy almost 1/2 of an 800 x 800 map. :crosseye: