It was all or nothing. To be able to use Antwerp, the coastal guns on Walcheren island in particular (as well as some guns along the whole estuary) had to be eliminated.Ben Turner said:I'm not completely familiar with the battle- was it a matter of having to clear the whole estuary before Antwerp could be put to use or did advances have an incremental effect on its capacity?
I've looked into doing a Scheldt scenario myself, and come to similar conclusions. It's not the greatest battle to redo as a full 2 month campaign. It basically followed three sequential and seperate battles (Breskens Pocket, South Beveland Isthmus, and Walcheren Island). I think it might be better to create 3 small scenarios with company sized units, although the battles on South Beveland were simply head-on slugging matches on very narrow and limiting terrain. Perhaps interesting from an historical perspective, but difficult to make entertaining in a game. Breskens and Walcheren could still result in interesting scenarios (due to certain variables such as amphibious landings), however small map size and high unit density would be such that the scenarios would have to be rigged and customized in a certain way, in order to make them reasonably playable. Also, there is the difficulty in recreating the flooded polder effects, such as the LVT tactics and the ineffectiveness of armour. If TOAW was a more tactical game, it may work well. As it is, I think it is a tall order to make this battle by itself to work in TOAW, however cudos to anyone who can do it.