BattleSchool
Elder Member
1a. May a lumberyard be fortified?B23.211 LUMBERYARD: ...A lumberyard is considered identical to a wooden Single Story House in all respects except for Rout (A10.51), Rally (A10.61), Victory Conditions (A26), [errata included] and EC DRM for Kindling/Spreading (25.5) purposes, the ability to fire mortars and AA Guns therefrom, and the hex may not be OVR by vehicles. Vehicles may enter a lumberyard only via Bypass [EXC: motorcycles may be pushed]. Paths never exist through a lumberyard.
1b. If so, may a dm 76-82mm MTR enter such a Location during play and thereafter be assembled in/fired from this hex? Would fire at Aerial targets also be permitted from such a hex?
2. Is a burning lumberyard susceptible to collapse (B25.66)?
3a. Can a lumberyard be rubbled per B24.11?
3b. If so, may a rubbled/non-rubbled lumberyard be cleared per B24.71 in order to create a Trail Break?
B23.91 ...Only buildings can be fortified, and only by SSR or DYO purchase.
B23.93 GUNS: ...Any type/target size of Gun may set up in the ground level of a Fortified Building but may not fire at Aerial targets or use Indirect Fire. No ⅝" weapon counter may be moved into a Fortified Building during play.
B24.1 Rubble represents shattered remnants of a building and is represented by a ⅝" rubble counter which is brown if the building was wooden, or gray if it was stone. A rubbled Location is no longer a building Location and a building totally reduced to rubble is no longer considered a building [EXC: for Rubble Clearance purposes; 24.71].
B24.11 CREATION: Any HE (only) attack ≥ 70mm (or HEAT attack) against a building hex with an Original IFT DR which causes a KIA on the appropriate IFT column if reduced for Area Target Type, Harassing Fire, or Barrage result causes structural damage which may possibly cause the affected building level in that hex to collapse and be replaced by a rubble counter (see also Fire Collapse; 25.66).
B24.71 RUBBLE: Fallen rubble may be partially negated from any non-building hex (i.e., one not containing a building depiction—even if completely rubbled) by any unpinned, Good Order Infantry MMC/bulldozer in the rubble hex by rolling ≤ 2 on a Rubble Clearance DR at the end of their CCPh.
B25.66 COLLAPSE: A building Location(s) (determined by Random Selection) in which a Blaze exists (and all levels above it) will collapse (24.12) into burning rubble on an Original Wind Change DR of 12.