BattleSchool
Elder Member
An Italian 4-4-7 AE declares Double Time at the beginning of its MPh, and enters an ADJACENT stream hex that is deep by SSR. Per B20.43, the squad expends 4 MF to enter, and "becomes" CX.
May the squad expend another 2 MF to exit the stream and enter an ADJACENT orchard/Open Ground hex before completing its MPh?
If not, may the squad attempt to place Smoke Grenades (in an ADJACENT hex) instead?
May the squad expend another 2 MF to exit the stream and enter an ADJACENT orchard/Open Ground hex before completing its MPh?
If not, may the squad attempt to place Smoke Grenades (in an ADJACENT hex) instead?
B20.43 DEEP: If a stream is deep, Infantry/Cavalry enter at a cost of four MF and become CX (A4.72 would apply to an advance entry)—regardless of whether the move is through a stream hexside or not, or whether the unit was previously CX or not.