B20.43 How deep is a deep stream?

BattleSchool

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An Italian 4-4-7 AE declares Double Time at the beginning of its MPh, and enters an ADJACENT stream hex that is deep by SSR. Per B20.43, the squad expends 4 MF to enter, and "becomes" CX.

May the squad expend another 2 MF to exit the stream and enter an ADJACENT orchard/Open Ground hex before completing its MPh?

If not, may the squad attempt to place Smoke Grenades (in an ADJACENT hex) instead?

B20.43 DEEP: If a stream is deep, Infantry/Cavalry enter at a cost of four MF and become CX (A4.72 would apply to an advance entry)—regardless of whether the move is through a stream hexside or not, or whether the unit was previously CX or not.
 

MajorDomo

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Sure,

You would be placing smoke grenades uphill, about 50% less reliable.

Rich
 
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