Legion
Member
When shellholes are created as per B2.1 are 'hexside' terrain (ie walls etc) destroyed as well in-hex terrain?
In response to your question the walls and hedges are indestructable, nothing removes the hexside terrain or the in hex terrain as far as the rules allow.Legion said:When shellholes are created as per B2.1 are 'hexside' terrain (ie walls etc) destroyed as well in-hex terrain?
I won't repeat all the arguments, only point out that according to the Cumulative Terrain Cost, a Shellhole/Brush hex costs 3MF/4MF - not 2MF/3MF.Robert Fabbro said:Example: A Brush hex that gets hit by a big OBA KIA has a Shellhole placed in the hex. Is this hex now a Shellhole hex only with 1MF/2MF costs or is it a combined Shellhole/Brush hex with associated 2MF/3MF costs as per A2.4 (Cumulative Terrain Costs)? Chapter B is not clear on this.
Brush = 2MFOle Boe said:I won't repeat all the arguments, only point out that according to the Cumulative Terrain Cost, a Shellhole/Brush hex costs 3MF/4MF - not 2MF/3MF.
Brush = 2 MFRobin said:Brush = 2MF
Brush + walking in the shellholes = 2 + 1 MF = 3MF.
That makes 2MF/3MF...
I don't see what 1MF you are adding here...
OK, I understand now...Ole Boe said:Shellholes = 1 MF or 2 MF.
It would make sense, but it doesn't look like ASL physics work that way.Robin said:OK, I understand now...
The question is : is the "first" MF for entering a shellhole hex the "normal" Open Ground cost - which could be replaced by the Brush or Grain cost?
You're correct there.Note that Shellholes in OG don't cost 2MF/3MF - or am I clearly wrong here (and have been playing this wrong since 1982 : which could be quite possible ) ?
Yes, and A2.4 says: "Terrain effects and movement costs of hexes containing more than one terrain feature (such as 2I9) are cumulative unless specified otherwise by the rules governing the involved terrain types."The rule says : 1MF or 2MF, and nothing more (i.e. whatever the terrain).