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Hi,
After B13.421, "Any vehicle that enters a woods hex via a road must take a Bog Check when exiting the hex via a non-road hexside as it enters the woods portion of the hex."
B13.41 says. "Any vehicle may enter a woods hex without using Road or VBM by expending all of its movement capability .... Vehicles may also use this method to move off a road into the woods portion of their woods-road hex."
B13.42 says. "A fully-tracked vehicle may also enter a woods hex (by other than Bypass, Trail Break, or Road) by expending half of its MP allotment in that hex, but it must check for Bog (D8.21) with a +3 DRM."
1) May a fully-tracked vehicle in a woods-road (but not yet in the woods portion of the hex) spend half its MP to move into it, applying the +3 Bog DRM (B13.42 trumping B13.41)?
2) How does one manage a fully-tracked vehicle in a woods-road (but not yet in the woods portion of the hex) which wants to move into an adjacent woods hex?
Ex. The Stug in H11 (not in the woods portion of its woods-road hex) wants to enter G12.

2.1) Does it first spend MP to enter the woods portion of its hex, then spend MP to enter the adjacent woods hex?
2.1.1) Would it have to roll two separate Bog DR?
or 2.2) does it just spend the MP cost (i.e. all or half) to enter the adjacent woods?
2.2.1) would it then only roll one Bog DR?
Thanks in advance for the answers
After B13.421, "Any vehicle that enters a woods hex via a road must take a Bog Check when exiting the hex via a non-road hexside as it enters the woods portion of the hex."
B13.41 says. "Any vehicle may enter a woods hex without using Road or VBM by expending all of its movement capability .... Vehicles may also use this method to move off a road into the woods portion of their woods-road hex."
B13.42 says. "A fully-tracked vehicle may also enter a woods hex (by other than Bypass, Trail Break, or Road) by expending half of its MP allotment in that hex, but it must check for Bog (D8.21) with a +3 DRM."
1) May a fully-tracked vehicle in a woods-road (but not yet in the woods portion of the hex) spend half its MP to move into it, applying the +3 Bog DRM (B13.42 trumping B13.41)?
2) How does one manage a fully-tracked vehicle in a woods-road (but not yet in the woods portion of the hex) which wants to move into an adjacent woods hex?
Ex. The Stug in H11 (not in the woods portion of its woods-road hex) wants to enter G12.

2.1) Does it first spend MP to enter the woods portion of its hex, then spend MP to enter the adjacent woods hex?
2.1.1) Would it have to roll two separate Bog DR?
or 2.2) does it just spend the MP cost (i.e. all or half) to enter the adjacent woods?
2.2.1) would it then only roll one Bog DR?
Thanks in advance for the answers