ATO Editor in the Modern Air Campaigns: How do they work?

mercerre

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I've played scenarios in both of the games in the series, but they feel unreal or maybe sterile. I'd like to learn how to use the ATO editor in conjunction with the other tools to create something of a mini-campaign. Like a multi-day/sortie roll back of enemy air defenses followed by strikes against critical infrastructure/ground force targets. The problem is that I can't get my head around "how" one uses the ATO Editor to do that. The ATO Editor help file tells one what each of the commands is. But with my limited understanding of the editor, I'm unable to figure out the how, when, or why each command is used in creating a campaign. Has anyone written anything that could get me started in developing multi-day campaigns using the editor? Thanks.

V/R
Bob Mercer
 

rahamy

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Bob, I asked Mo, the scenario designer to give us some feedback on this, but he hasn't been able to get to it yet - real life sucking up all his time. When I have something worth while I will post it!
 
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