NUTTERNAME
Member
Re: ATG/AAA/etc, No Optics? Wpn Controls?
I just did a quick try at a new defense and saw some StuG behavior that was beyond anything else I have reported as far as awful spotting and buttoned Soviet T34/85 getting the drop.
I had a StuG covering an approach that it looked like the AI would take. I had a 500-600 meters field of fire. Not great considering the Soviets 85mm would more often than not just hole a StuG at those ranges.
But the T34 were all buttoned from infantry and mortar fire. Tank riders were no where around. Soon, my StuG (behind some small hedge), 'spotted' a T34/85 sitting still. It was 550 meters. I put a Target line on it (just because you 'see' something doesn't mean you can always target that something...) and waited for the turn. The unbuttoned StuG just sat there. Turn after turn. Minutes go by. Finally there is an audible "Panzer!", and the loader finally buttons up so its battle stations! But, he pops right back out! Minutes go by. Minutes go by. I go over to the T34/85 and watch him because there was a 'zip' sound near the StuG. Sure enough, even buttoned, he must have got a spot, targeted and fired a miss. He cranks his turret back to the forward position. The StuG does not fire back. I go back to the StuG. I wait and time rolls by. Finally, another "Panzer!", loader buttons up, gunner is reported as 'aiming' and .....Fire....but nothing came out. No shot. I am not kidding. I go back over to the T34/85 and it has now cranked its hull over inline with the StuG bearing. I go back to the StuG, and another moving T34 ahs got its attention since it has actually crossed in front of the invisible T34. It gets a hit, T34 keeps rolling along. And the invisible T34/85 takes another shot. I then back the StuG up in disgust.
There is something basically broken in the core modeling here.
I believe its designed for German vs. AI. I would try that first. More than likely, you will get run over. Especially if you use the initial German setup. The ATG and StuGs and LATW have a lot of work to do. German Mortar fire needs to break up the Soviet Tank/Infantry threat.Just watched this battle and it's not a very good showcase for the AI. I might try it as Soviets though the AImdefence might need tweaking a bit.
I just did a quick try at a new defense and saw some StuG behavior that was beyond anything else I have reported as far as awful spotting and buttoned Soviet T34/85 getting the drop.
I had a StuG covering an approach that it looked like the AI would take. I had a 500-600 meters field of fire. Not great considering the Soviets 85mm would more often than not just hole a StuG at those ranges.
But the T34 were all buttoned from infantry and mortar fire. Tank riders were no where around. Soon, my StuG (behind some small hedge), 'spotted' a T34/85 sitting still. It was 550 meters. I put a Target line on it (just because you 'see' something doesn't mean you can always target that something...) and waited for the turn. The unbuttoned StuG just sat there. Turn after turn. Minutes go by. Finally there is an audible "Panzer!", and the loader finally buttons up so its battle stations! But, he pops right back out! Minutes go by. Minutes go by. I go over to the T34/85 and watch him because there was a 'zip' sound near the StuG. Sure enough, even buttoned, he must have got a spot, targeted and fired a miss. He cranks his turret back to the forward position. The StuG does not fire back. I go back to the StuG. I wait and time rolls by. Finally, another "Panzer!", loader buttons up, gunner is reported as 'aiming' and .....Fire....but nothing came out. No shot. I am not kidding. I go back over to the T34/85 and it has now cranked its hull over inline with the StuG bearing. I go back to the StuG, and another moving T34 ahs got its attention since it has actually crossed in front of the invisible T34. It gets a hit, T34 keeps rolling along. And the invisible T34/85 takes another shot. I then back the StuG up in disgust.
There is something basically broken in the core modeling here.