Dr Zaius
Chief Defender of the Faith
- Joined
- May 1, 2001
- Messages
- 8,902
- Reaction score
- 408
- Location
- The Forbidden Zone
- First name
- Don
- Country
Well it's about time for the inevitable Armored Task Force wishlist. No doubt many others will add to this or modify it as time goes on.
1. UAV's: I have not seen any in the game so far, but I feel they would really be perfectly in their element at this scale of combat. The UAV's in Decisive Action provide a pretty good model for what I think would be appropriate. One or two of these could be a real force multiplier.
2. Alternate forces: I suppose this will be possible when the database editor is released. I would like to be able to have US Marines, British, french and Canadians among others. I don't see why this isn't possible with a little effort.
3. Improved LOS fan: the LOS fan as it exists is useful, but crude. It would be far better to "shade" areas of the map which are not visible from the selected point. I'm not sure how difficult this would be from a programming point of view, but considering the high level of detail these topograpic maps sport, it's not unreasonable to want a better system for checking on LOS.
4. Improved victory condition options: As it stands now the victory conditions in ATF are absolute. Either you are completely victorious or completely defeated. It's rare to have such an uncompromising system in a wargame. To my of thinking it is better to allow the scenario designer to program in a little lattitude between a decisive victory (low casualties and all missions accomplished) vs a tactical victory (all missions accomplished but high casualties etc). Multiple types of victory conditions can go a long way toward adding replay value to a system.
I have some more ideas regarding NBC warfare that I'll post after I have a bit more time to experiment. Aside from the performance issues I mentioned in a different thread, I'm enjoying the game so far.
1. UAV's: I have not seen any in the game so far, but I feel they would really be perfectly in their element at this scale of combat. The UAV's in Decisive Action provide a pretty good model for what I think would be appropriate. One or two of these could be a real force multiplier.
2. Alternate forces: I suppose this will be possible when the database editor is released. I would like to be able to have US Marines, British, french and Canadians among others. I don't see why this isn't possible with a little effort.
3. Improved LOS fan: the LOS fan as it exists is useful, but crude. It would be far better to "shade" areas of the map which are not visible from the selected point. I'm not sure how difficult this would be from a programming point of view, but considering the high level of detail these topograpic maps sport, it's not unreasonable to want a better system for checking on LOS.
4. Improved victory condition options: As it stands now the victory conditions in ATF are absolute. Either you are completely victorious or completely defeated. It's rare to have such an uncompromising system in a wargame. To my of thinking it is better to allow the scenario designer to program in a little lattitude between a decisive victory (low casualties and all missions accomplished) vs a tactical victory (all missions accomplished but high casualties etc). Multiple types of victory conditions can go a long way toward adding replay value to a system.
I have some more ideas regarding NBC warfare that I'll post after I have a bit more time to experiment. Aside from the performance issues I mentioned in a different thread, I'm enjoying the game so far.