ASLSK: removing CX

jrv

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No to all.

....Perry
MMP

> On August 3, 2017 at 6:31 PM JR VanMechelen wrote:
>
> In ASLSK a unit uses Double Time or Advances using all its MF and is
> marked with a CX counter. In its next turn, it uses Prep Fire, which
> makes it ineligible to move during the MPh. Does it remain CX?
>
> In ASLSK a unit which is marked with a CX counter breaks. Does it remain CX?
>
> In ASLSK a unit starts the MPh marked with a CX counter but cannot (e.g.
> is held in Melee) or does not want to move. Does it remain CX?
>
> JR
 
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