- Jan 2, 2015
- Reaction score
- northern Virginia
I think the primary reason is that SK is a great game system on its own. It's 80% of the fun for 50% of the rules. There are plenty of scenarios. Another factor is that you can play at any level you want. Don't want to bother with AFVs? Then play something from SK1 or SK2. Some of my SK friends are happy just playing infantry scenarios.I see less players moving to ASL simply due to the PRICE/Complexity coupled with the lack of availability.
Another reason is keeping the SK and ASL rules separate isn't always obvious. The SK players I know have the ASL rulebook and will consult it sometimes to clarify a point. Then we lose track of the rules not in SK. It's not uncommon during a SK game to say "uh, I think that's in the full rules" - e.g., does rolling a 2 or 12 during an MC invoke anything special? Sort of the inverse of this is that when looking at the ASL rulebook, it's not clear which sections need to be studied to bridge up from SK.