Sean Deller
Member
What happened, John?Hose on the plaque, but what can you do. Next time lose the dice roll and have to suffer a 5th with no game played...
What happened, John?Hose on the plaque, but what can you do. Next time lose the dice roll and have to suffer a 5th with no game played...
Hey, I'm in the background watching the "To the Last Man" battle.View attachment 231 Smiling victorious Gor Gor with Bret. Congrats again Steve, you prove this game is skill!
"Feel their pain" LOLOLOLLast year Tommy and Mudge won for the first time as the Germans, who they had played for 10 years straight, making them 1-9 as the Germans.
Because they finally won, (against myself and Dave Ginnard standing in for Wes Vaughn who had gone deep in the Grofaz), they got to play the Russians this year.
Because it was clear to us after the first year that the German side is very much "unfavored" we started giving the Germans more and more balance provisions successively through Tommy's & Mudge's losing years.
When they won, the balance was reduced for the Germans, (Tommy and Mudge wanted Wes and I to "feel their pain").
So we had the following provisions:
- All Germans are SS.
- An extra 658 in the OB.
- Ammo Shortage SSR is removed.
Wes and I managed to take the "comrades" to turn 8, which is pretty good comparatively, and it was a very exciting game, but in the end our supermen fell to the horde. The *critical* moment (pun intended) was when Tommy bounding fired an IS2m at our 9-2 stack in a fortified factory location and rolled 1,1. It was an improbable hit, but Tommy confirmed it by following it up with a 1. That equated to a 36 -5 shot (the extra -1 for heavy payload)... and even though Tommy rolled an 11 on the effects DR we still suffered a 2kia which the 9-2 and a 548 squad got selected for...
Our loss means we have the Germans again next year, but we get to add the following to the above balances:
- An extra 548
- A Flame Thrower that only the German 7-0 leader (Mudge) can use.
This game was unusual in that the Russian sniper (3) was far more active than the German sniper (6). First blood went to the Russians when their sniper went off on Turn 1 and killed the 7-0 Mudge. Later, revenge was extracted when the 8-0 Cvetinovich leader was killed by the German sniper.
All told the Russian sniper killed 4 of the German leaders--- which really made it difficult for the Germans to keep up a valid defense.
Despite the loss it was one of the most enjoyable ASL experiences ever.
JT
Nice!!3 player game - Aaron bid for the Partisan (sheep shaggers). Bill and I both bid for the British (Greek loyalists/jerks) and Bill got the SS (scum) with a hero and DC as balance.
Turn 1-3 the SS stomped on the Partisan and the loyal greeks slowly moved up towards the victory area with only a couple of shots taken or received.
Then, looking at the VC Bill said "damn those Greek jerks are going to win. I want to finish third in this tournament. Mr sheep shagger, will you please bend over one more time for me? We will stop shooting each other and move enough men in the victory area so the Greek jerks don't win. That way you get the plaque for 4th."
The perfidious sheep shaggers agreed and I was unable to break the 5 SS squads - and got pretty badly pounded trying on the 5th turn so we quit and the Scum won by CVP over the sheep shaggers leaving me forlorn, bitter and in 5th place.
Basically fun to try playing but not really competitive ASL. Live and learn.
TtLM is always epic!!!Last year Tommy and Mudge won for the first time as the Germans, who they had played for 10 years straight, making them 1-9 as the Germans.
Because they finally won, (against myself and Dave Ginnard standing in for Wes Vaughn who had gone deep in the Grofaz), they got to play the Russians this year.
Because it was clear to us after the first year that the German side is very much "unfavored" we started giving the Germans more and more balance provisions successively through Tommy's & Mudge's losing years.
When they won, the balance was reduced for the Germans, (Tommy and Mudge wanted Wes and I to "feel their pain").
So we had the following provisions:
- All Germans are SS.
- An extra 658 in the OB.
- Ammo Shortage SSR is removed.
Wes and I managed to take the "comrades" to turn 8, which is pretty good comparatively, and it was a very exciting game, but in the end our supermen fell to the horde. The *critical* moment (pun intended) was when Tommy bounding fired an IS2m at our 9-2 stack in a fortified factory location and rolled 1,1. It was an improbable hit, but Tommy confirmed it by following it up with a 1. That equated to a 36 -5 shot (the extra -1 for heavy payload)... and even though Tommy rolled an 11 on the effects DR we still suffered a 2kia which the 9-2 and a 548 squad got selected for...
Our loss means we have the Germans again next year, but we get to add the following to the above balances:
- An extra 548
- A Flame Thrower that only the German 7-0 leader (Mudge) can use.
This game was unusual in that the Russian sniper (3) was far more active than the German sniper (6). First blood went to the Russians when their sniper went off on Turn 1 and killed the 7-0 Mudge. Later, revenge was extracted when the 8-0 Cvetinovich leader was killed by the German sniper.
All told the Russian sniper killed 4 of the German leaders--- which really made it difficult for the Germans to keep up a valid defense.
Despite the loss it was one of the most enjoyable ASL experiences ever.
JT
Last year Tommy and Mudge won for the first time as the Germans, who they had played for 10 years straight, making them 1-9 as the Germans.
Because they finally won, (against myself and Dave Ginnard standing in for Wes Vaughn who had gone deep in the Grofaz), they got to play the Russians this year.
Because it was clear to us after the first year that the German side is very much "unfavored" we started giving the Germans more and more balance provisions successively through Tommy's & Mudge's losing years.
When they won, the balance was reduced for the Germans, (Tommy and Mudge wanted Wes and I to "feel their pain").
So we had the following provisions:
- All Germans are SS.
- An extra 658 in the OB.
- Ammo Shortage SSR is removed.
Wes and I managed to take the "comrades" to turn 8, which is pretty good comparatively, and it was a very exciting game, but in the end our supermen fell to the horde. The *critical* moment (pun intended) was when Tommy bounding fired an IS2m at our 9-2 stack in a fortified factory location and rolled 1,1. It was an improbable hit, but Tommy confirmed it by following it up with a 1. That equated to a 36 -5 shot (the extra -1 for heavy payload)... and even though Tommy rolled an 11 on the effects DR we still suffered a 2kia which the 9-2 and a 548 squad got selected for...
Our loss means we have the Germans again next year, but we get to add the following to the above balances:
- An extra 548
- A Flame Thrower that only the German 7-0 leader (Mudge) can use.
This game was unusual in that the Russian sniper (3) was far more active than the German sniper (6). First blood went to the Russians when their sniper went off on Turn 1 and killed the 7-0 Mudge. Later, revenge was extracted when the 8-0 Cvetinovich leader was killed by the German sniper.
All told the Russian sniper killed 4 of the German leaders--- which really made it difficult for the Germans to keep up a valid defense.
Despite the loss it was one of the most enjoyable ASL experiences ever.
JT
I heard this in a friendly game: "You ******, now I have to think even harder."
Last year Tommy and Mudge won for the first time as the Germans, who they had played for 10 years straight, making them 1-9 as the Germans.
Because they finally won, (against myself and Dave Ginnard standing in for Wes Vaughn who had gone deep in the Grofaz), they got to play the Russians this year.
Because it was clear to us after the first year that the German side is very much "unfavored" we started giving the Germans more and more balance provisions successively through Tommy's & Mudge's losing years.
When they won, the balance was reduced for the Germans, (Tommy and Mudge wanted Wes and I to "feel their pain").
So we had the following provisions:
- All Germans are SS.
- An extra 658 in the OB.
- Ammo Shortage SSR is removed.
Wes and I managed to take the "comrades" to turn 8, which is pretty good comparatively, and it was a very exciting game, but in the end our supermen fell to the horde. The *critical* moment (pun intended) was when Tommy bounding fired an IS2m at our 9-2 stack in a fortified factory location and rolled 1,1. It was an improbable hit, but Tommy confirmed it by following it up with a 1. That equated to a 36 -5 shot (the extra -1 for heavy payload)... and even though Tommy rolled an 11 on the effects DR we still suffered a 2kia which the 9-2 and a 548 squad got selected for...
Our loss means we have the Germans again next year, but we get to add the following to the above balances:
- An extra 548
- A Flame Thrower that only the German 7-0 leader (Mudge) can use.
This game was unusual in that the Russian sniper (3) was far more active than the German sniper (6). First blood went to the Russians when their sniper went off on Turn 1 and killed the 7-0 Mudge. Later, revenge was extracted when the 8-0 Cvetinovich leader was killed by the German sniper.
All told the Russian sniper killed 4 of the German leaders--- which really made it difficult for the Germans to keep up a valid defense.
Despite the loss it was one of the most enjoyable ASL experiences ever.
JT[
Yes,,, Losing the 4 German leaders to Sniper attacks was devastating to our German defense.Last year Tommy and Mudge won for the first time as the Germans, who they had played for 10 years straight, making them 1-9 as the Germans.
Because they finally won, (against myself and Dave Ginnard standing in for Wes Vaughn who had gone deep in the Grofaz), they got to play the Russians this year.
Because it was clear to us after the first year that the German side is very much "unfavored" we started giving the Germans more and more balance provisions successively through Tommy's & Mudge's losing years.
When they won, the balance was reduced for the Germans, (Tommy and Mudge wanted Wes and I to "feel their pain").
So we had the following provisions:
- All Germans are SS.
- An extra 658 in the OB.
- Ammo Shortage SSR is removed.
Wes and I managed to take the "comrades" to turn 8, which is pretty good comparatively, and it was a very exciting game, but in the end our supermen fell to the horde. The *critical* moment (pun intended) was when Tommy bounding fired an IS2m at our 9-2 stack in a fortified factory location and rolled 1,1. It was an improbable hit, but Tommy confirmed it by following it up with a 1. That equated to a 36 -5 shot (the extra -1 for heavy payload)... and even though Tommy rolled an 11 on the effects DR we still suffered a 2kia which the 9-2 and a 548 squad got selected for...
Our loss means we have the Germans again next year, but we get to add the following to the above balances:
- An extra 548
- A Flame Thrower that only the German 7-0 leader (Mudge) can use.
This game was unusual in that the Russian sniper (3) was far more active than the German sniper (6). First blood went to the Russians when their sniper went off on Turn 1 and killed the 7-0 Mudge. Later, revenge was extracted when the 8-0 Cvetinovich leader was killed by the German sniper.
All told the Russian sniper killed 4 of the German leaders--- which really made it difficult for the Germans to keep up a valid defense.
Despite the loss it was one of the most enjoyable ASL experiences ever.
JT
FYI. Elliot Ness was a Roaring Twenties crime fighter. The Edmund Fitzgerald was a Great Lakes freighter that sank in a storm on it's way to Cleveland ( the song always makes me cry ). Commodore Perry Was a US naval officer who foughtbthevWas a truly amazing ASLOK.
Had 22 games over 9 Days, + a morning and an evening.
Brett and Bill (and Dave Ginnard) are the most self sacrificing and wonderful hosts one could want.
All are welcome and embraced.
We are so fortunate to have the game and the people who love it, to be able to embrace it fully.
All hail ASLOK (and ASL)!!
This production has been bought to you courtesy of 4 pints of eclectic Great Lakes Brewing company beer at John Hopkins International Airport!
(A Nosferatu (Deep Red ALe), an Eliot Ness Amber, an Edmund Fitzgerald Porter, and a Commodore Perry IPA)
And that's what ASLOK is for!None of us knew the 3 player beast of a scenario so we determined up front that if all 3 bid the same we would give the listed balance to the player who got the wrong side. I am pretty sure it was a hero and DC but might have just been the hero. In any case the Scum had ~ 18 CVP, the sheep shaggers had 7 and the proud jerks had 5 (2 of them from killing a sheep shagger squad).
Since I would have won with ~13.5 squads in the VP area the two perfidious heathens teamed up to ignore each other for turns 4-6 and moved all of their men into the victory area preventing my win and preserving their CVP lead.
Fun game, but not really competitive ASL for a major tournament placement.
How many more losses until the Japanese DC Hero makes an appearance?Last year Tommy and Mudge won for the first time as the Germans, who they had played for 10 years straight, making them 1-9 as the Germans.
Because they finally won, (against myself and Dave Ginnard standing in for Wes Vaughn who had gone deep in the Grofaz), they got to play the Russians this year.
Because it was clear to us after the first year that the German side is very much "unfavored" we started giving the Germans more and more balance provisions successively through Tommy's & Mudge's losing years.
When they won, the balance was reduced for the Germans, (Tommy and Mudge wanted Wes and I to "feel their pain").
So we had the following provisions:
- All Germans are SS.
- An extra 658 in the OB.
- Ammo Shortage SSR is removed.
Wes and I managed to take the "comrades" to turn 8, which is pretty good comparatively, and it was a very exciting game, but in the end our supermen fell to the horde. The *critical* moment (pun intended) was when Tommy bounding fired an IS2m at our 9-2 stack in a fortified factory location and rolled 1,1. It was an improbable hit, but Tommy confirmed it by following it up with a 1. That equated to a 36 -5 shot (the extra -1 for heavy payload)... and even though Tommy rolled an 11 on the effects DR we still suffered a 2kia which the 9-2 and a 548 squad got selected for...
Our loss means we have the Germans again next year, but we get to add the following to the above balances:
- An extra 548
- A Flame Thrower that only the German 7-0 leader (Mudge) can use.
This game was unusual in that the Russian sniper (3) was far more active than the German sniper (6). First blood went to the Russians when their sniper went off on Turn 1 and killed the 7-0 Mudge. Later, revenge was extracted when the 8-0 Cvetinovich leader was killed by the German sniper.
All told the Russian sniper killed 4 of the German leaders--- which really made it difficult for the Germans to keep up a valid defense.
Despite the loss it was one of the most enjoyable ASL experiences ever.
JT
Ummmm, that's the balance listed on the scenario card.Nice!!
I have a question, how did you guys decide on a Hero and DC for the German balance?
That's a pretty serious upgrade to their OB.
I'd give the Germs an extra half-squad at most as a balance.
Yeah, I looked after I posted that.Ummmm, that's the balance listed on the scenario card.
Bill
I was kind of surprised that there wasn't some type of bid mechanism for sides like that used in Dogs of War, so I suggested that we used something similar to that for selecting sides in Whom Gods Destroy. We each secretly recorded our prioritized choice of sides, one through three. As John noted, Aaron was the lone ELAS bidder, while John and I both bid Greek Loyalists (Brit). I lost the ensuing die roll and ended up with the SS and the printed balance, which considering the SS were the last choice for all three of us seemed fair to all of us.Yeah, I looked after I posted that.
I've never used the balance.
In the playtest phase, I thought maybe a victory points bidding for sides system would've been interesting. I didn't get around to implementing it.I was kind of surprised that there wasn't some type of bid mechanism for sides like that used in Dogs of War, so I suggested that we used something similar to that for selecting sides in Whom Gods Destroy. We each secretly recorded our prioritized choice of sides, one through three. As John noted, Aaron was the lone ELAS bidder, while John and I both bid Greek Loyalists (Brit). I lost the ensuing die roll and ended up with the SS and the printed balance, which considering the SS were the last choice for all three of us seemed fair to all of us.
Bill