Rindis
Wargamer
Again, the game is in progress, and I'm getting started on the AAR writing started early.
Though, if I can make a few more major rules mistakes, this could get short....
Anyway, Patch has been wanting to try out the French, so we're playing this bridge crossing (gasp!) scenario from CdG. It looks interesting, and seems good for getting me back up to speed with vehicles. (Not that I ever got much experience with them.)
The weekly Wednesday on-line session started the game, so there's not too much to say, as we're at the beginning of Turn 2, and it's taking a bit of time to come to grips with each other.
...A bit more time than I'd expected, in fact. The most notable news is that I completely muffed a 'remember the rule correctly roll.' I walked a 9-2, squad and MMG into a 4 -1 firelane attack that I thought would be a 4 +1. The resulting 1KIA killed the squad, and the MMG is still lying in the road after the same HMG got a K/1 on the squad sent to retrieve it.
This all means I've barely got anything around 16L6, which was going to be the early firebase and jumping off point.
Overview of the map as of Turn 2 German Rally.
New Rules:
Trucks and all associated passenger rules.
Vehicular ordnance
Rules Lessons:
A9.22 Fire Lanes are one collumn to left, not 1/2 FP like other Residual FP.
A9.222 Fire Lanes ignore SMOKE, grain, brush, marsh, FFE, Dust, huts.
Though, if I can make a few more major rules mistakes, this could get short....
Anyway, Patch has been wanting to try out the French, so we're playing this bridge crossing (gasp!) scenario from CdG. It looks interesting, and seems good for getting me back up to speed with vehicles. (Not that I ever got much experience with them.)
The weekly Wednesday on-line session started the game, so there's not too much to say, as we're at the beginning of Turn 2, and it's taking a bit of time to come to grips with each other.
...A bit more time than I'd expected, in fact. The most notable news is that I completely muffed a 'remember the rule correctly roll.' I walked a 9-2, squad and MMG into a 4 -1 firelane attack that I thought would be a 4 +1. The resulting 1KIA killed the squad, and the MMG is still lying in the road after the same HMG got a K/1 on the squad sent to retrieve it.
This all means I've barely got anything around 16L6, which was going to be the early firebase and jumping off point.
Overview of the map as of Turn 2 German Rally.
New Rules:
Trucks and all associated passenger rules.
Vehicular ordnance
Rules Lessons:
A9.22 Fire Lanes are one collumn to left, not 1/2 FP like other Residual FP.
A9.222 Fire Lanes ignore SMOKE, grain, brush, marsh, FFE, Dust, huts.