Leedsunited40
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This may be a silly question, but has anyone ever created a WWI version of ASL?
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Critical Hit has one in development, but no timeline for release. Go almost all the way to the bottom of this page: http://www.criticalhit.com/compnew.htmlThis may be a silly question, but has anyone ever created a WWI version of ASL?
Thanks
If it has cool looking counters and a map, I'll buy it.Critical Hit has one in development, but no timeline for release. Go almost all the way to the bottom of this page: http://www.criticalhit.com/compnew.html
I'll emphasize that I'm not claiming that it will be good or that it will even work well with the ASL rules set. (I believe Pitman has remarked in other places that squad-level tactics of the sort used in WW II and the surrounding conflicts were not really in use during WW I.)
It's my (inexpert) impression that the pretty major tactical shifts between WWI and WWII in terms of small group tactics and armor doctrines are really what make ASL viable. WWI seems like it would be generally too large and static both to work well in ASL.I playtested the version that was being developed by Ian Daglish many years ago.
It was a bit un-interesting to be honest. Very low firepower and lots of trenches. There were rules for tank-fright and something for the equivalent of human waves for the British but it never really took off.
Early weeks of WWI was quite fluid and would lend itself to ASL but the next 5 years would produce either boring same same same or killing fields. Normal MP's would need to be reduced to 3 and no cx unless this would move the unit adjacent to an enemy? All in all I think it's a era to far. It works on the Russian Civil War etc. as these tended to be more fluid, or at least enough actions were.It's my (inexpert) impression that the pretty major tactical shifts between WWI and WWII in terms of small group tactics and armor doctrines are really what make ASL viable. WWI seems like it would be generally too large and static both to work well in ASL.
S
Follow the tag:This may be a silly question, but has anyone ever created a WWI version of ASL?
Thanks
I would disagree with this. The threads linked to in my post above explain why in detail.Early weeks of WWI was quite fluid and would lend itself to ASL but the next 5 years would produce either boring same same same or killing fields. Normal MP's would need to be reduced to 3 and no cx unless this would move the unit adjacent to an enemy? All in all I think it's a era to far. It works on the Russian Civil War etc. as these tended to be more fluid, or at least enough actions were.
Ian
This is only correct up until the Somme; after the end of 1916, tactical control devolved down to platoons and sections. By 1918, the British army looked remarkably modern in appearance.The basic maneuver unit for WWI would be a company.
Quite COMPLETELY incorrect? really? Maybe I am off digging deep but I base the 3MP on such as Comonwealth troops staggering into battle. Yes you have raiding parties etc, but given the difference to WWII it might as well be night and day. If it feels like ASL then it ain't WWI, it's WWII dressed as WWI and I don't think I am interested in that.You're quite completely incorrect on this. The threads linked to in my post above explain why in detail.
My apologies; I reviewed that post and edited it before you replied, in order to change the tone which is obviously needlessly harsh.Quite COMPLETELY incorrect? really? Maybe I am off digging deep but I base the 3MP on such as Comonwealth troops staggering into battle. Yes you have raiding parties etc, but given the difference to WWII it might as well be night and day. If it feels like ASL then it ain't WWI, it's WWII dressed as WWI and I don't think I am interested in that.
Just my POV but it's the same as What If mods, would prefer to see something like LFT's Klomn than stretch ASL till you can hear the stitches screaming.
Ian
No worries Michael, no bruised ego, just responding LOLMy apologies; I reviewed that post and edited it before you replied, in order to change the tone which is obviously needlessly harsh.
However, I do disagree with any blanket assertion that the First World War was tactically uninteresting. You could say the same for Stalingrad - certainly not everyone's cup of tea, any more than digging Japanese hold-outs out of caves on Iwo Jima. But aside from the trench warfare, there were also tracts of open warfare on the Western Front, with armored cars and tanks and cavalry. Some of history's great cavalary charges, for example - Moreuil Wood comes to mind - took place in the closing days of the war in France. You can't tell me that a battalion of cavalry charging machine guns is tactically uninteresting.
http://en.wikipedia.org/wiki/Battle_of_Moreuil_Wood
The cavalry won, by the way, with help from artillery.
This seems to be one of the appeals of the system. With the advent of the Blitzkrieg and the widespread use of armor and infantry/armor tactical doctrine, smaller units became highly effective fighting forces and were able to solve tactical challenges that the larger units of WWI and previous large engagements were incapable of dealing with. The roots of the tactical flexibility you see in WWII stretch back blatantly to the militia forces in the American Revolutionary and Civil Wars and even further (although less noticeably) to previous conflicts in Europe. It is this flexibility in tactical doctrine, the ability to flex and change in a relatively short amount of time that aids ASL in being both a relevant military "simulation" (notice the quotes) as well as a challenging and enjoyable game.It's my (inexpert) impression that the pretty major tactical shifts between WWI and WWII in terms of small group tactics and armor doctrines are really what make ASL viable. WWI seems like it would be generally too large and static both to work well in ASL.
S
Yes I did, but not in France. WW1 in Africa was more of a maneuver war than it was in France. I did a small article of this and a couple of scenarios that were sent to MMP. I guess that They decided against publishing.Someone needs to reach out to Mr. Swann on this as I thought Steve had something in the works on this subject, at one point in time.