Dale m
Member
I am revisiting my very early days of Squad Leader (no Advanced then) from when I was still in primary school (1979?). A replay of the first scenario I ever played against my first opponent. This time I am playing the Russians.
For those who have not played it, it involves an initial group of 6 (possibly broken) German squads on board 4 with some OBA trying to stop 48 (yep 48) Russian squads (equal numbers of 447 and 527) from moving from board 3 occupying 5 of the 7 level 3 hexes on Hill 621 on venerable (like me) board 2. Both sides recieve dribs and drabs of armour and motorised/mechanised infantry support over the course of the battle.
Following is the situation at the end of German Turn 3 (The scenario is 10 turns long with Germans moving first).
View attachment 39916
At this point, the Germans have lost (killed or captured) 4 of their initial OB squads, their 8-1 leader, a created 7-0 leader and have one of their PzIV immobilised and abandoned. The German 9-2 is wounded (and has abandoned his radio) and broken, both remaining squads are broken as is the AT gun crew on the hill and the AT gun is still being towed. The Germans have on their feet, the tank crew and a wounded hero, 3 PzIV and a HT. The Russians have lost an 8-0 leader, a total of 6 squads and have a further 6 broken - 3.5 of those probably for the duration, leaving 42 squads, an 8-1 and an 8-0 and 6 T34s, one with a malfed MA.
Highlights to date:
German Turn 1
I am well pleased. From an initial squad ratio of 48:6, I now have 42:2.5 (counting the vehicle crew) or for unbroken equivalents 36:0.5.
I see a tide of brown infantry moving up Hill 621 over the next 2 turns and digging in on the near-side reverse slope (I can advance in to win on Turn 10 so he hs to come at me)
I will send 2 T34 behind the stone wall near the board 4 2 storey house to bring the 2 PzIV under fire and allow the squads to try and CC them. I will be overstacked but HD and hve a better than even money chance in a stand up fight.
The 2 T34 on the right will go behind Hill 621 to brink the German assault engineer HT entry hexes under their guns.
The T34 with the malf gun will NOT try to repair it, he can move up the front of the hill and bring his MG to bear on the Level 3 hexes. If he is still alive at the end he can (under the VC) occupy a Level 3 hill hex.
That leaves 1 tank which will probably swing to the left, or maybe the rear.
Further updates as the battle behind Minsk unfolds.
For those who have not played it, it involves an initial group of 6 (possibly broken) German squads on board 4 with some OBA trying to stop 48 (yep 48) Russian squads (equal numbers of 447 and 527) from moving from board 3 occupying 5 of the 7 level 3 hexes on Hill 621 on venerable (like me) board 2. Both sides recieve dribs and drabs of armour and motorised/mechanised infantry support over the course of the battle.
Following is the situation at the end of German Turn 3 (The scenario is 10 turns long with Germans moving first).
View attachment 39916
At this point, the Germans have lost (killed or captured) 4 of their initial OB squads, their 8-1 leader, a created 7-0 leader and have one of their PzIV immobilised and abandoned. The German 9-2 is wounded (and has abandoned his radio) and broken, both remaining squads are broken as is the AT gun crew on the hill and the AT gun is still being towed. The Germans have on their feet, the tank crew and a wounded hero, 3 PzIV and a HT. The Russians have lost an 8-0 leader, a total of 6 squads and have a further 6 broken - 3.5 of those probably for the duration, leaving 42 squads, an 8-1 and an 8-0 and 6 T34s, one with a malfed MA.
Highlights to date:
German Turn 1
- boring
- Massive Human Wave on the Russian left (these are always cool!) - extended too far to the middle and caused the loss of 2 squads that probably should have been more prudent.
- Russian hero created in the centre
- German tanks entered on the Russian left
- BFF kills Russian 8-0 (with 3 leaders for 48 squads the Russians are prett brittle) and breaks the 2 squads with him. Part of a string of 5 German rolls that included 4 off 1,1!
- German ATG crew breaks due to long range MMG fire while trying to unhook their gun
- Exterme stupidity by the Russian player. Firing on broken german squads caused 2 to rally and create a hero and a 7-0 respectively! Some of these shots were against units that would have surrendered (idiot!)
- Russian armour swung into action and covered themselves with glory. BFF imobilizes a PzIV and a CH kills the newly created 7-0 and the squad he came from.
- Russian infantry ran the tank gauntlet in the centreand are poised near the foot of the hill
- Aggressive tank manouvering by the German as he tries to hunt down my 2 remaining leaders (I think)
I am well pleased. From an initial squad ratio of 48:6, I now have 42:2.5 (counting the vehicle crew) or for unbroken equivalents 36:0.5.
I see a tide of brown infantry moving up Hill 621 over the next 2 turns and digging in on the near-side reverse slope (I can advance in to win on Turn 10 so he hs to come at me)
I will send 2 T34 behind the stone wall near the board 4 2 storey house to bring the 2 PzIV under fire and allow the squads to try and CC them. I will be overstacked but HD and hve a better than even money chance in a stand up fight.
The 2 T34 on the right will go behind Hill 621 to brink the German assault engineer HT entry hexes under their guns.
The T34 with the malf gun will NOT try to repair it, he can move up the front of the hill and bring his MG to bear on the Level 3 hexes. If he is still alive at the end he can (under the VC) occupy a Level 3 hill hex.
That leaves 1 tank which will probably swing to the left, or maybe the rear.
Further updates as the battle behind Minsk unfolds.